Thought I'd pick the brains of the folks on this list.
A colleague of mine is setting up two phat Proliant servers to act as
Games servers for our dial-up customers, providing hopefully very low
ping times for them. We provide Quake 2&3, Halflife, UnrealT, etc etc.
The boss wants some form of logging to see which of our customers are
connecting, for how long, etc. Although there are logging facilities
within the server binaries of some of the games, we want a single system
that can collate stats across all of them.
Unfortunately, the games mentioned above all use UDP (as far as I
know). So my question is, how do we log a connectionless protocol
without a huge state table (unacceptable memory cost) and examining
every packet as it comes through (unacceptable performance cost)?
Thanks in Advance
W
--
One monk said to the other, "The fish has flopped out of the net! How
will it live?" The other said, "When you have gotten out of the net,
I'll tell you."
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