-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Distro: Fedora Core 2.
I'm having trouble with some games in a networked environment. In all cases I am unable to browse servers, and in one case not even able to join the game. The problem in all cases appears to relate to broadcast packets not being properly received by the application. All games played so far are unable to browse for servers. They are Unreal Tournament 2004 (Native) Call of Duty (Cedega) Battlefield 1942 (Cedega) Command and Conquer - Generals (Cedega - network games are unplayable). As native games appear to also be affected, this appears to be a system config issue (not a Cedega issue). What might cause this behavior (I'm running FC2 with the latest 2.6.7 kernel rpms, currently not running a custom kernel build). Turning IPTables off has had no effect (which would suggest it's not a firewalling issue). I'd like to get to the bottom of this issue, I suspect it at least partially has something to do with handling of broadcast messages. - -- "It won't be covered in the book. The source code has to be useful for something, after all... :-)" - Larry Wall -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (GNU/Linux) iD4DBQFBOHm/94zI/zB2CYURAiIFAJ4twsiZvUgn5HKq2TGpory3Q4TmTgCVGkiu WrfOVbB6rEpy5zXhr5EKew== =L86z -----END PGP SIGNATURE----- - To unsubscribe from this list: send the line "unsubscribe linux-newbie" in the body of a message to [EMAIL PROTECTED] More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.linux-learn.org/faqs