On Wed, Jan 04, 2012 at 05:01:43PM -0800, Turquette, Mike wrote: > On Wed, Jan 4, 2012 at 6:32 AM, Rob Herring <robherri...@gmail.com> wrote: > > On 01/03/2012 08:15 PM, Richard Zhao wrote: > >> On Fri, Dec 16, 2011 at 04:45:48PM -0800, Turquette, Mike wrote: > >>> On Wed, Dec 14, 2011 at 5:18 AM, Thomas Gleixner <t...@linutronix.de> > >>> wrote: > >>>> On Tue, 13 Dec 2011, Mike Turquette wrote: > > > > snip > > > >>>>> +/** > >>>>> + * clk_init - initialize the data structures in a struct clk > >>>>> + * @dev: device initializing this clk, placeholder for now > >>>>> + * @clk: clk being initialized > >>>>> + * > >>>>> + * Initializes the lists in struct clk, queries the hardware for the > >>>>> + * parent and rate and sets them both. Adds the clk to the sysfs tree > >>>>> + * topology. > >>>>> + * > >>>>> + * Caller must populate clk->name and clk->flags before calling > >>>> > >>>> I'm not too happy about this construct. That leaves struct clk and its > >>>> members exposed to the world instead of making it a real opaque > >>>> cookie. I know from my own painful experience, that this will lead to > >>>> random fiddling in that data structure in drivers and arch code just > >>>> because the core code has a shortcoming. > >>>> > >>>> Why can't we make struct clk a real cookie and confine the data > >>>> structure to the core code ? > >>>> > >>>> That would change the init call to something like: > >>>> > >>>> struct clk *clk_init(struct device *dev, const struct clk_hw *hw, > >>>> struct clk *parent) > >>>> > >>>> And have: > >>>> struct clk_hw { > >>>> struct clk_hw_ops *ops; > >>>> const char *name; > >>>> unsigned long flags; > >>>> }; > >>>> > >>>> Implementers can do: > >>>> struct my_clk_hw { > >>>> struct clk_hw hw; > >>>> mydata; > >>>> }; > >>>> > >>>> And then change the clk ops callbacks to take struct clk_hw * as an > >>>> argument. > >> We have to define static clocks before we adopt DT binding. > >> If clk is opaque and allocate memory in clk core, it'll make hard > >> to define static clocks. And register/init will pass a long parameter > >> list. > > > > DT is not a prerequisite for having dynamically created clocks. You can > > make clock init dynamic without DT. I can not find clock info at runtime without DT. If I use static info, I find it was hard/strange to define and register it, using Mike's early patches. > > Agreed. > > > What data goes in struct clk vs. struct clk_hw could change over time. > > So perhaps we can start with some data in clk_hw and plan to move it to > > struct clk later. Even if almost everything ends up in clk_hw initially, > > at least the structure is in place to have common, core-only data > > separate from platform data. > > What is the point of this? > > The original clk_hw was defined simply as: > > struct clk_hw { > struct clk *clk; > }; > > It's only purpose in life was as a handle for navigation between the > opaque struct clk and the hardware-specific struct my_clk_hw. struct > clk_hw is defined in clk.h and everyone can see it. If we're suddenly > OK putting clk data in this structure then why bother with an opaque > struct clk at all? I think Rob meant one time a step to make it opaque. But it'll make clk core always changing, easier mess, and let clk driver confused. > > > What is the actual data you need to be static and accessible to the > > platform code? A ptr to parent clk is the main thing I've seen for > > static initialization. So make the parent ptr be struct clk_hw* and > > allow the platforms to access. > > To answer your question on what data we're trying to expose: platform > code commonly needs the parent pointer and the clk rate (and by > extension, the rate of the parent). For debug/error prints it is also > nice to have the clk name. Generic clk flags are also conceivably > something that platform code might want. > > I'd like to spin the question around: if we're OK exposing some stuff > (in your example above, the parent pointer), then what clk data are > you trying to hide? > > Regards, > Mike > > > > > Rob >
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