Hi Laurent,

On 18/04/2019 07:33, Laurent Pinchart wrote:
> Hi Kieran,
> 
> Thank you for the patch.
> 
> On Thu, Apr 11, 2019 at 05:12:54PM +0100, Kieran Bingham wrote:
>> The image partition algorithm operates on the image dimensions as input
>> into the WPF entity. Document this in the code block header.
>>
>> Reviewed-by: Laurent Pinchart <laurent.pinch...@ideasonboard.com>
>> Signed-off-by: Kieran Bingham <kieran.bingham+rene...@ideasonboard.com>
>> ---
>>  drivers/media/platform/vsp1/vsp1_video.c | 8 ++++++++
>>  1 file changed, 8 insertions(+)
>>
>> diff --git a/drivers/media/platform/vsp1/vsp1_video.c 
>> b/drivers/media/platform/vsp1/vsp1_video.c
>> index 563f9a02c373..d1ecc3d91290 100644
>> --- a/drivers/media/platform/vsp1/vsp1_video.c
>> +++ b/drivers/media/platform/vsp1/vsp1_video.c
>> @@ -173,6 +173,14 @@ static int __vsp1_video_try_format(struct vsp1_video 
>> *video,
>>  
>>  /* 
>> -----------------------------------------------------------------------------
>>   * VSP1 Partition Algorithm support
>> + *
>> + * VSP hardware can have restrictions on image width dependent on the 
>> hardware
> 
> Did you mean s/dependent/depending/ ?

Yes, it looks like I did.

Or otherwise, it could be 'dependant upon the hardware' ... but I'll go
with depending.

Updated.

> 
>> + * configuration of the pipeline. Adapting for these restrictions is 
>> implemented
>> + * via the partition algorithm.
>> + *
>> + * The partition windows and sizes are based on the output size of the WPF
>> + * before rotation, which is represented by the input parameters to the WPF
>> + * entity in our pipeline.
>>   */
>>  
>>  /**
>> -- 
>> 2.19.1
>>
> 

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