On Thursday 21 April 2011, Marek Szyprowski wrote:
> > No, I think that would be much worse, it definitely destroys all kinds of
> > assumptions that the core code makes about devices. However, I don't think
> > it's much of a problem to just create two child devices and use them
> > from the main driver, you don't really need to create a device_driver
> > to bind to each of them.
> 
> I must have missed something. Video codec is a platform device and struct
> device pointer is gathered from it (&pdev->dev). How can I define child
> devices and attach them to the platform device?

There are a number of ways:

* Do device_create() with &pdev->dev as the parent, inside of the
  codec driver, with a new class you create for this purpose
* Do device_register() for a device, in the same way
* Create the additional platform devices in the platform code,
  with their parents pointing to the code device, then
  look for them using device_for_each_child in the driver
* Create two codec devices in parallel and bind to both with your
  driver, ideally splitting up the resources between the two
  devices in a meaningful way.

None of them are extremely nice, but it's not that hard either.
You should probably prototype a few of these approaches to see
which one is the least ugly one.

        Arnd
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