Hi there,

I would be very thankful for a description on, or an example of the use of 
gl_enablepageflipping in vgagl.

As I understand it, one should use gl_enablepageflipping on a GraphicsContext that 
points to a buffer in video memory. The only way to get such a GraphicsContext seems 
to be a call to gl_setcontextvga(). So, if I want 2 pages, I would create the first 
with a call to setcontextvga(), enable pageflipping on it with gl_enablepageflipping 
and afterwards create the second page:

        GraphicsContext *page1, page2;
        page1 = gl_allocatecontext();
        page1 = gl_getcontext();
        gl_enablepageflipping(page1);   
        page2 = gl_allocatecontext();

How do I continue? I cannot fill page2 by a call to gl_getcontext as that would leave 
me with page1 and page2 referring to the same context, i.e. the physical screen. I 
tried different things but they all amount to mere guessing ... (yes, 
gl_enablepageflipping returns 3, so it should work)

Thanks a lot!

Axel

Axel Spamann
University of Cologne
[EMAIL PROTECTED]







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