First when I do movement with svgalib, I get some flickering only at the top of the screen. I am using vgagl and porting it to standard vga and get the same result. And I already used similar code in vgagl. And this is basically a line that crawls down the screen. The only problem is that there is some weird flickering when it travels down the screen. Any ideas? I think this a graphics programming problem maybe not a svgalib problem.
while(1) { for (j = 0; j < 240; j++) { __memset(doublebuf+(j*320), 0, 320); } // end of the for
__memset(doublebuf+(320*20)+0, 128, 300);
__memset(doublebuf+(320*10)+0, 64, 300); vga_waitretrace();
vga_copytoplanar256(doublebuf, 320, 0,
(320 / 4),320, 240);
GetFramesPerSecond();
frame_count++;} // end of the while
Also, I was thinking, since svgalib has some x-windows code in it. is it possible to add the opengl support for hardware acceleration. I know this is an extra-extra feature. I figure if X-windows does it, svgalib should be able.
Berlin Brown [EMAIL PROTECTED]
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