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Hi,
Can anyone suggest the best (fastest/most
efficient) way to do a masked
gl_putboxpart operation? There's no inbuilt function for it, so I assume you'd
need to copy the area in question from the larger bitmap into a separate
memory area and then call gl_putboxmask.
Is this right?
Anson.
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- Re: the best way to do a 'gl_putboxpartmask' Anson Parker
- Re: the best way to do a 'gl_putboxpartmask' Jay Link
- Re: the best way to do a 'gl_putboxpartmask' Sergio Masci
- Re: the best way to do a 'gl_putboxpartmask' Russell Marks
