On Mon, Jul 25, 2022 at 02:34:08PM -0500, Timothy Pearson wrote:
> >> Further digging shows that the build failures only occur with compilers
> >> that default to 64-bit long double.
> > 
> > Where the heck do we have 'long double' things anywhere in the kernel?
> > 
> > I tried to grep for it, and failed miserably. I found some constants
> > that would qualify, but they were in the v4l colorspaces-details.rst
> > doc file.
> > 
> > Strange.
> 
> We don't, at least not that I can see.  The affected code uses standard 
> doubles.
> 
> What I'm wondering is if the compiler is getting confused between standard 
> and long doubles when they are both the same bit length...

The compiler emits the same code (DFmode things, double precision float)
in both cases, and it itself does not see any difference anymore fairly
early in the pipeline.  Compare to int and long on most 32-bit targets,
both are SImode, the compiler will not see different types anymore:
there *are* no types, except in the compiler frontend.

It only happens for powerpc64le things, and not for powerpc64 builds.

It is probably a GCC problem.  I don't see what forces the GCC build
here to use 64-bit long double either btw?  Compilers build via buildall
have all kinds of unnecessary things disabled, but not that, not
directly at least.


Segher

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