On Sat, 2013-11-23 at 18:38 +0100, Cedric Le Goater wrote:
> So, 32bpp "works" but 16 is broken ... I guess my palette fix is just a lucky
> hack and I need to dig deeper in fb code to have a better understanding of
> the color map. 
> 
> I should have provided you two patches in the first place. Do you want the 
> device tree data fixes for the frame buffer screen properties ? It helps to 
> have a display for little endian guests even if the colors are wrong.

Before you pull your hair out, check if it works in BE :-)

Cheers,
Ben.


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