On 08/06/2015 02:11 PM, Gavin Shan wrote:
The available PE#, represented by a bitmap in the PHB, is allocated
in ascending order.

Available PE# is available exactly because it is not allocated ;)

It conflicts with the fact that M64 segments are
assigned in same order. In order to avoid the conflict, the patch
allocates PE# in descending order.

What kind of conflict?



Signed-off-by: Gavin Shan <gws...@linux.vnet.ibm.com>
---
  arch/powerpc/platforms/powernv/pci-ioda.c | 11 ++++++++---
  1 file changed, 8 insertions(+), 3 deletions(-)

diff --git a/arch/powerpc/platforms/powernv/pci-ioda.c 
b/arch/powerpc/platforms/powernv/pci-ioda.c
index 56b058c..1c950e8 100644
--- a/arch/powerpc/platforms/powernv/pci-ioda.c
+++ b/arch/powerpc/platforms/powernv/pci-ioda.c
@@ -161,13 +161,18 @@ static struct pnv_ioda_pe *pnv_ioda_reserve_pe(struct 
pnv_phb *phb, int pe_no)
  static struct pnv_ioda_pe *pnv_ioda_alloc_pe(struct pnv_phb *phb)
  {
        unsigned long pe;
+       unsigned long limit = phb->ioda.total_pe_num - 1;

        do {
                pe = find_next_zero_bit(phb->ioda.pe_alloc,
-                                       phb->ioda.total_pe_num, 0);
-               if (pe >= phb->ioda.total_pe_num)
+                                       phb->ioda.total_pe_num, limit);
+               if (pe < phb->ioda.total_pe_num &&
+                   !test_and_set_bit(pe, phb->ioda.pe_alloc))
+                       break;
+
+               if (--limit >= phb->ioda.total_pe_num)
                        return NULL;
-       } while(test_and_set_bit(pe, phb->ioda.pe_alloc));
+       } while (1);


Usually, if it is "while(1)", then it is "while(1){}" rather than "do{}while(1)" :)



        return pnv_ioda_init_pe(phb, pe);
  }



--
Alexey
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