Am Dienstag, 22. Januar 2008 18:53:11 schrieb Chris Cherrett:
> The problem is as follows:
>
> - It eats 2 GB of RAM. I only have 2GB of RAM.
I don't know what your exact setup requirements are. But the first thing you
can tweak of course is the amount of sample points to be precached in RAM by
the sampler, because that's what usually takes the most. Unfortunately this
yet a compile time option:
./configure --enable-preload-samples=VALUE
but as the amount of max voices and disk streams, this is highly on our TODO
list to become a runtime parameter.
> - I cannot separate the channels like channel 1, channel 2. I have to
> run all instruments on channel 1 and route the audio ins. Ardour will
> only see channel 1.
Uh? Why shouldn't you be able to do that? You're using JACK right? So you can
route it as you like. You can create as many audio output channels as you
want with LS. Each channel strip can then be assigned to one of those audio
outputs of LS. You can even create multiple JACK clients for the same LS
instance (e.g. handy in conjunction with jackdmp for load balancing on SMP
and/or multi-HD systems) and you can even create as many effect sends for
each channel strip individually and route it as you like. Maybe I don't
understand what you mean.
> Is there anything that you guys could help me with that will make this
> process more efficient? If I have to get more RAM will 4GB total do? I
> can compile options if need be, would that help?
That really depends on your exact setup and especially what kind of
instruments you're going to keep in memory (precached) at the same time.
Would be a nice new feature for JS/QS/gigedit to see the amount resources to
be consumed by an instrument in advance, but unfortuntealy it doesn't exist
yet. But if you really need it for deciding whether to buy hardware
extension, you could calculate it (roughly) e.g. by opening the instrumen(s)
in gigedit and then by multiplying the amount of samples with your
(previously mentioned) preload-samples compile time setting.
CU
Christian
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