During the early 90s, most special effects houses had to develop vast clusters of rendering farms for their graphics pipelines. A lot of the studios hired scores of programmers to develop custom rendering pipeline software just for this purpose. They built clusters of hundreds to thousands of rendering servers because they knew animated films would be worth billions of dollars.
My friend Herman was one such pioneer... he joined Dreamworks at the start, they went from 400 servers to now over thousands in their internal rendering farm. The OS of choice was Linux obviously due to licensing pricing, this is one such example where cost of ownership is retarded low compared to M$. -DK On Sat, Jan 2, 2010 at 3:10 AM, Roger E. Rustad, Jr. <[email protected] > wrote: > On Sat, Jan 2, 2010 at 2:24 AM, Chris Penn <[email protected]> wrote: > >> >> http://opendotdotdot.blogspot.com/2009/12/what-lies-at-heart-of-avatar.html >> >> "Operating System Linux >> Oh, look: Linux. Why am I not surprised...?" >> > > A link deeper in the URL, you see this... > > > http://www.datacenterknowledge.com/archives/2009/12/22/the-data-crunching-powerhouse-behind-avatar/ > > Check out the amount of data that they were rendering: > > "For the last month or more of production those 40,000 processors were > handling 7 or 8 gigabytes of data per second, running 24 hours a day. A > final copy of *Avata*r equated to 17.28 gigabytes per minute of storage. > For a 166 minute movie the rendering coordination was intense." > > _______________________________________________ > LinuxUsers mailing list > [email protected] > http://socallinux.org/cgi-bin/mailman/listinfo/linuxusers > >
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