During the early 90s, most special effects houses had to develop vast
clusters of rendering farms for their graphics pipelines.  A lot of the
studios hired scores of programmers to develop custom rendering pipeline
software just for this purpose.  They built clusters of hundreds to
thousands of rendering servers because they knew animated films would be
worth billions of dollars.

My friend Herman was one such pioneer... he joined Dreamworks at the start,
they went from 400 servers to now over thousands in their internal rendering
farm.   The OS of choice was Linux obviously due to licensing pricing, this
is one such example where cost of ownership is retarded low compared to M$.

-DK

On Sat, Jan 2, 2010 at 3:10 AM, Roger E. Rustad, Jr. <[email protected]
> wrote:

> On Sat, Jan 2, 2010 at 2:24 AM, Chris Penn <[email protected]> wrote:
>
>>
>> http://opendotdotdot.blogspot.com/2009/12/what-lies-at-heart-of-avatar.html
>>
>> "Operating System Linux
>> Oh, look: Linux. Why am I not surprised...?"
>>
>
> A link deeper in the URL, you see this...
>
>
> http://www.datacenterknowledge.com/archives/2009/12/22/the-data-crunching-powerhouse-behind-avatar/
>
> Check out the amount of data that they were rendering:
>
> "For the last month or more of production those 40,000 processors were
> handling 7 or 8 gigabytes of data per second, running 24 hours a day. A
> final copy of *Avata*r equated to 17.28 gigabytes per minute of storage.
> For a 166 minute movie the rendering coordination was intense."
>
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>
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