The code is very clean. I like it. Give me sometime to review and test it.

Thank you,

Ping

2010/1/11 Przemysław Firszt <prz...@firszt.eu>:
> Hi,
> I was looking for some kind of magic in those hardcoded tables, but
> after using brute force (generate all valuse, put them into table and
> see what we have here) I realised that it's just (x,y) -> (i, angle)
> conversion and we're using only the angle...
>
> I don't have Intuos4, so I need someone to test the patch. There are 2
> questions:
> 1. Are todays PCs fast enough to use floating point calculations to
> convert tilt X and Y into rotation? (I think so, but again I can't test
> it).
> 2. There are small discrepancies beetween "hardcoded table" rotation and
> "on-the-fly" rotation. Are they small enough to avoid changing user
> experience? (I think so, but I want to be sure)
> If you want to see some comparison beetween hardcoded values and those
> calculated on-the-fly see here:
>
> http://firszt.eu/PLD/tilt.ods
>
> There is big difference for (0,0) point, but if I understand the whole
> idea correctly if shouldn't make difference.
>
> If results of the test are OK, we could combine those 2 remaining
> functions (generic rotation and Intuos4 rotation) into one and move them
> to wcmFilter.c or wcmCommon.c and remove wcmTilt2Rotation.c.
>
> --
> Przemo
>
>

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