On Thu, Nov 25, 2010 at 06:08:41PM -0800, Ping Cheng wrote: > We wanted to normalize Intuos4 stylus wheel. But I did it on the > pad ring instead. > > Signed-off-by: Ping Cheng <[email protected]> > --- > src/wcmUSB.c | 6 +++--- > 1 files changed, 3 insertions(+), 3 deletions(-) > > diff --git a/src/wcmUSB.c b/src/wcmUSB.c > index 51161f0..9305985 100644 > --- a/src/wcmUSB.c > +++ b/src/wcmUSB.c > @@ -835,6 +835,9 @@ static int usbParseAbsEvent(WacomCommonPtr common, > ds->distance = event->value; > break; > case ABS_WHEEL: > + ds->abswheel = event->value; > + break; > + case ABS_Z: > { > double norm = event->value * > MAX_ROTATION_RANGE / > @@ -842,9 +845,6 @@ static int usbParseAbsEvent(WacomCommonPtr common, > ds->abswheel = (int)norm + MIN_ROTATION; > break; > }
the stylus wheel is exported as ABS_Z?? Cheers, Peter > - case ABS_Z: > - ds->abswheel = event->value; > - break; > case ABS_THROTTLE: > ds->throttle = event->value; > break; > -- > 1.7.2.3 > ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Linuxwacom-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/linuxwacom-devel
