On Fri, 2010-12-03 at 08:39 +1000, Peter Hutterer wrote:

> why do input drivers need randrproto though? Is this a inclusion
> dependency
> result? no problems with your patch, just interested here.
> 

This is required through the server SDK xf86.h. RANDR is always defined.

        #ifdef RANDR
        #include <X11/extensions/randr.h>
        #endif



> xsetwacom needs libXrandr, but not randrproto (though I thing this
> gets
> pulled in automatically then).
> 

xrandr.pc.in:

        Requires: xproto randrproto >= @RANDR_VERSION@
        Requires.private: x11 xext xrender

Yes, pkg-config on xrandr will fail if randrproto is missing or not at
the correct level.


Attachment: signature.asc
Description: This is a digitally signed message part

------------------------------------------------------------------------------
Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
Tap into the largest installed PC base & get more eyes on your game by
optimizing for Intel(R) Graphics Technology. Get started today with the
Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
http://p.sf.net/sfu/intelisp-dev2dev
_______________________________________________
Linuxwacom-devel mailing list
Linuxwacom-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/linuxwacom-devel

Reply via email to