> Is there a way we, as the RTSPClient caller, can determine when RTP frames 
> have been lost

Yes, look at “RTPReceptionStats”.  Note (in “testProgs/playCommon.cpp”) how the 
“openRTSP” client implements the “-Q” (report QOS stats) option:
        http://live555.com/openRTSP/#other-options 
<http://live555.com/openRTSP/#other-options>


> As our original problem was multiple frames concatenated together in one 
> “frame”, do you agree that a dropped RTP frame *couldn’t* cause that issue 
> too (given the packet structure I described earlier)?

Yes (though I’d say “shouldn’t” rather than “couldn’t”).  I’m not ruling out 
the possibility of a bug in our code that might be causing this (though I’d 
need to see a packet trace to be sure).

Ross Finlayson
Live Networks, Inc.
http://www.live555.com/

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