I’m not sure I totally understand your question/problem, but I think you'll need to implement your own input device C++ class (a subclass of “FramedSource”), rather than simply using “ByteStreamFileSource”, as you’re probably doing now.
In particular, you will probably need to implement your own “FramedSource” subclass, and program its constructor (which gets called whenever the object is opened) and its destructor (which gets called whenever the object is closed) to do whatever you want. Ross Finlayson Live Networks, Inc. http://www.live555.com/ _______________________________________________ live-devel mailing list [email protected] http://lists.live555.com/mailman/listinfo/live-devel
