> in MultiFramedRTPSource::doGetNextFrame1, why 'if
> (fCurrentPacketCompletesFrame && fFrameSize > 0)' need 'fFrameSize > 0',
> fCurrentPacketCompletesFrame is true, the frame is completes,then can break
> the while, is not it?
I’m not going to answer your question. Here’s why:
I’ve found that whenever someone asks a question like this about a minor detail
of the code, it’s because they encountered a problem when they tried to use our
libraries, and have been diving down into the details of the code in order to
try to figure out why their application failed.
This is almost always a “red herring” (to use a common English idiom):
https://en.wikipedia.org/wiki/Red_herring
Instead, we usually find that the reason your application failed has nothing to
do with the piece of code that you’re asking about. Instead, it’s usually
something much simpler.
So instead of asking about a specific piece of code, please begin by explaining
how you are using the “LIVE555 Streaming Media” code, and what problem you had
with it.
Ross Finlayson
Live Networks, Inc.
http://www.live555.com/
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