Philip Weaver wrote > A significant distinction appears to exist in Lively between writing > classes in the ide and interacting with objects using the inspector… I > wish I could click on an instantiated morph and select either "New > subclass" (even "Change class")
Bump… this is an important topic. How does one generalize from visually created prototypes. For instance, you create a morph, then make copies, but realize that all the copies should have an additional property or script; how does one avoid adding it individually to each individual morph? ----- Cheers, Sean -- View this message in context: http://forum.world.st/General-Redefining-the-Class-of-Instantiated-Morphs-Subclassing-Instantiated-Morphs-on-the-Fly-tp3033887p4744932.html Sent from the Lively Kernel mailing list archive at Nabble.com. _______________________________________________ lively-kernel mailing list [email protected] http://lists.hpi.uni-potsdam.de/listinfo/lively-kernel
