Philip Weaver wrote
> A significant distinction appears to exist in Lively between writing
> classes in the ide and interacting with objects using the inspector… I
> wish I could click on an instantiated morph and select either "New
> subclass" (even "Change class")

Bump… this is an important topic. How does one generalize from visually
created prototypes. For instance, you create a morph, then make copies, but
realize that all the copies should have an additional property or script;
how does one avoid adding it individually to each individual morph?



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Cheers,
Sean
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