amccarth added a comment.

We already limit threads on Windows to work around other problems.  
Technically, we force Windows to always use the multiprocessing-pool instead of 
the threading-pool, which I think has the effect of limiting the number of 
threads.

I suspect that the first several invocations are stuck waiting "forever" for 
the new ACK byte (perhaps because of buffering?) and that causes the rest of 
the invocations to fail.  I'm still investigating.

Having been broken for a week, it seems we've already collected 30-40 newly 
broken tests on Windows. :-(


http://reviews.llvm.org/D19214



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