================
@@ -53,44 +49,52 @@ bool WatchpointResource::Contains(addr_t addr) {
void WatchpointResource::AddOwner(const WatchpointSP &wp_sp) {
std::lock_guard<std::recursive_mutex> guard(m_owners_mutex);
- m_owners.Add(wp_sp);
+ m_owners.push_back(wp_sp);
}
void WatchpointResource::RemoveOwner(WatchpointSP &wp_sp) {
std::lock_guard<std::recursive_mutex> guard(m_owners_mutex);
- m_owners.Remove(wp_sp);
+ const auto &it = std::find(m_owners.begin(), m_owners.end(), wp_sp);
+ if (it != m_owners.end())
+ m_owners.erase(it);
}
size_t WatchpointResource::GetNumberOfOwners() {
std::lock_guard<std::recursive_mutex> guard(m_owners_mutex);
- return m_owners.GetSize();
+ return m_owners.size();
}
bool WatchpointResource::OwnersContains(WatchpointSP &wp_sp) {
std::lock_guard<std::recursive_mutex> guard(m_owners_mutex);
- return m_owners.Contains(wp_sp);
+ const auto &it = std::find(m_owners.begin(), m_owners.end(), wp_sp);
+ if (it != m_owners.end())
+ return true;
+ return false;
}
bool WatchpointResource::OwnersContains(const Watchpoint *wp) {
std::lock_guard<std::recursive_mutex> guard(m_owners_mutex);
- return m_owners.Contains(wp);
+ for (WatchpointCollection::const_iterator it = m_owners.begin();
+ it != m_owners.end(); ++it)
+ if ((*it).get() == wp)
+ return true;
+ return false;
}
WatchpointSP WatchpointResource::GetOwnerAtIndex(size_t idx) {
std::lock_guard<std::recursive_mutex> guard(m_owners_mutex);
- assert(idx < m_owners.GetSize());
- if (idx >= m_owners.GetSize())
+ lldbassert(idx < m_owners.size());
+ if (idx >= m_owners.size())
return {};
- return m_owners.GetByIndex(idx);
+ return m_owners[idx];
----------------
jasonmolenda wrote:
This is a good point. I am mostly trying to copy the API of BreakpointSite
which has methods like this, and that's how its Owners are accessed today in
different parts of lldb. I haven't gotten to the point where I use the Owners
anywhere yet, so I'm not locked in to the same API that BreakpointSite exposes.
We have things like `SBThread::GetStopReasonDataAtIndex()` which for
Breakpoints exposes all of the Breakpoints that were owning the BreakpointSite
that was hit. We have other places like
`StackFrameList::ResetCurrentInlinedDepth` which is iterating over a
BreakpointSite's owners to see if any of them are internal; the
IterableWatchpoint returned by `WatchpointResources::Owners` would be a cleaner
approach in this case. We have some places in the code that need to know the
address of the breakpoint that was hit and are grabbing the first
BreakpointLocation associated with the BreakpointSite, e.g.
`PlatformDarwin::GetSoftwareBreakpointTrapOpcode` (for some arm/thumb reason).
In `ThreadPlanCallFunction::DoPlanExplainsStop` we're iterating over the Owners
to log about them and detect if any are Internal breakpoint locations, which
could be done with an Iterable.
https://github.com/llvm/llvm-project/pull/68845
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