Glad to hear this!

The one other bit of source material you might want to dig into is the DWARF 
standard, figuring out how debug information is represented in some detail will 
give you a sense of some of the complexities on the symbol side of the 
debugger.  Plus if you actually start poking around in actual debuggers you're 
going to need to know this.  For everything but the Microsoft tools, DWARF is 
the de facto standard, so getting familiar with how it works will be a big help.

Other than that, probably the best thing to do is to start reading the source 
code.  There's only so much theoretical work you can do, then you just have to 
get down to the details...

The trick is to find some clue that you can follow into the daunting mass of 
code.  One way would be to pick some task, setting breakpoints, handling shared 
library loads, function calling in the inferior, etc, and start to follow how 
it is done, walking through the code in the debugger to get a general outline, 
then read around for more details.  Another really good way to get started is 
to think as a user of the debugger what features you'd like to see added or 
fixed, and then use that as your lead to start into the code, figuring out how 
to fix or add whatever you've decided to focus on.

Jim

On Nov 10, 2011, at 9:22 AM, Andreas Donig wrote:

> Hello everybody,
> 
> I'm an undergrad student of computer science doing some research in 
> debuggers. I've read J.B. Rosenberg's "How Debuggers Work", the GDB Internals 
> manual and went through the documentation on LLDB's website and now I'm 
> craving for more. I'd greatly appreciate if you'd let me know about other 
> relevant documentation or anything else you could suggest as a reading.
> 
> Best regards
> Andreas
> _______________________________________________
> lldb-dev mailing list
> [email protected]
> http://lists.cs.uiuc.edu/mailman/listinfo/lldb-dev

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