> On Apr 16, 2020, at 2:30 AM, Rui Hong via lldb-dev <lldb-dev@lists.llvm.org> 
> wrote:
> 
> Hi LLDB devs,
> 
> I'm working on porting LLDB to work with an existing simulator(which has GDB 
> stub, remote debugging). This simulator used to work with GDB. When using 
> with GDB, the target file(ELF) is loaded by GDB command "load" or "remote 
> put".
> From a LLVM talk project which is very similar to my project, their target 
> file is loaded by the simulator itself(   ./sim a.out   , something like 
> that), and lldb sets breakpoint, use "gdb-remote" command to connect to the 
> simulator, the program starts to run immediately and stop at the breakpoint.
> I can't find any lldb command that is equal to "load" in GDB. And right now 
> when I use "gdb-remote" to connect lldb to my simulator, lldb has command 
> line output "Process 10115 stopped,thread #1, stop reason = signal 
> SIGTRAP,frame #0: 0xffffffffffffffff". Does this mean the program has already 
> started to run? I haven't loaded the binary.
> 
> To sum my questions:
> 1. Does lldb has similar command like "load/remote put" in GDB?

Yes: "target modules load" with the --load option. Te be fair the Ted Woodward, 
this code didn't exist when he was bringing up his simulator way back when, but 
it was later added by someone.

The "target modules load --load --file /path/to/file" can be used to load an 
ELF file as a dynamic loader would load the ELF file: it will only load the 
program headers that are PT_LOAD. You can also use the "--set-pc-to-entry" 
option to this command to set the PC to the entry point that is specified in 
the ELF file. For this to work, you ELF file has to be statically linked and 
all addresses should be correct in the file itself. 

If you want to just blast an entire ELF file into memory and not only load 
PT_LOAD segments, then you can use "memory write --infile /path/to/binfile 
<addr>".

Hopefully "target modules load --load" will work for you.

The code for this command is in CommandObjectTarget.cpp in 
CommandObjectTargetModulesLoad::DoExecute() if the second "if (load)" statement 
(line CommandObjectTarget.cpp :2827 for me). What it does is it will ask the 
ObjectFile for the file you are loading in the command (ObjectFileELF) about 
what its "loadables" are:

std::vector<ObjectFile::LoadableData> 
loadables(objfile->GetLoadableData(*target));

So as long as this function returns what you are interested in loading, then 
you should be good.


> 2. Does "gdb-remote" command in lldb do the "loading binary" job?

It the invocation _can_ do the loading, but it really depends on the GDB 
server. Typically there are a few ways to use GDB server:

1 - have _it_ launch the program for you:
   $ gdbserver [options] -- /path/to/a.out arg1 arg2 arg2
2 - just launch a GDB server which you will connect to
   $ gdbserver [options]
3 - have gdb server attach to a process for you:
   $ gdbserver [options] --pid 123

When LLDB attaches to a GDB server, it will ask it if it has a process with 
some GDB remote packets, and if it has one, it is good to go and start 
debugging (solution 1 and 3 above). If it doesn't, it can send a launch ("A" 
packet) or attach packet to attach to a process or wait for one (solution 2 
above).

> 3. Will the program start to run immediately after "gdb-remote" command in 
> lldb?

If you have a GDB server, it will have the process stopped because the simple 
packet send/response doesn't allow it to receive a packet if the process is 
running. So usually a GDB server will start off stopped and the debugger can 
auto continue or stop at this entry point (process launch --stop-at-entry 1).

> 4. Do I have to let my simulator to load the binary by itself?

This is really up to your workflow and how complex your simulator is. If you 
are only ever loading one executable, then it might be easier to just have your 
simulator do this launching and stop your simulation right at the entry point 
and have the GDB server it vends respond to LLDB with information about the 
process. If you don't have a real process ID, make sure your GDB server makes 
one up (like process ID of 1). If you want to see the packet traffic, then you 
can do this prior to sending the "gdb-remote <port>" command in lldb:

(lldb) log enbable -f /tmp/packets.txt gdb-remote packets
(lldb) gdb-remote 1234

We have extended our GDB remote server with new packets. So be sure to read up 
on what your GDB server _can_ provide, not mandatory, but many of these packets 
are useful and can provide detailed information to ensure LLDB selects the 
right targets and plug-ins. Details are in the LLDB code at:

lldb/docs/lldb-gdb-remote.txt

If you want to see how these are used, try debugging on a mac or linux and look 
at the packet log to see how a debug session goes.

Tricky things you might need to do:
- make sure your GDB server details the registers that are available for your 
architecture. This can happen with the xmlRegisters response to the qSupported 
packet that will follow up with a packet that asks your GDB server for full 
details on your register for your emulated CPU. It can be very handy to ensure 
this has all of the info that is needed and allows your simulator to emulate 
different chips seamlessly. If your stub doesn't support this, consider adding 
that support. If your stub doesn't support his packet, then you will need to 
create a register definition python file and set the following setting:

(lldb) setting set plugin.process.gdb-remote.target-definition-file 
/path/to/<arch>_target_definition.py

Example files are available in the LLDB sources with a "_target_definition.py" 
suffix. For example:

lldb/examples/python/x86_64_target_definition.py

- there are also some packets that allow your GDB server to specify where files 
ended up being loaded. Full blown OS plug-ins will end up using dynamic loader 
plug-ins that interface with the process to figure out where shared libraries 
have been loaded. Your GDB server can respond to the 
"qXfer:libraries-svr4:read" packet to tell LLDB where any files have been 
loaded. If you just have one file, then using "target modules load --load 
--file /path/to/a.out" should work and nothing more is needed.

Let us know how things go!

Greg
> 
> Kind regards,
> Rui
> 
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