================
@@ -965,6 +965,7 @@ struct DSEState {
   // Keep track of all of the objects that are invisible to the caller after
   // the function returns.
   DenseMap<const Value *, bool> InvisibleToCallerAfterRet;
+  DenseMap<const Value *, uint64_t> InvisibleToCallerAfterRetBounded;
----------------
antoniofrighetto wrote:

No need to erase elements too for InvisibleToCallerAfterRetBounded in 
deleteDeadInstruction?

https://github.com/llvm/llvm-project/pull/173694
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