================
@@ -965,6 +965,7 @@ struct DSEState {
// Keep track of all of the objects that are invisible to the caller after
// the function returns.
DenseMap<const Value *, bool> InvisibleToCallerAfterRet;
+ DenseMap<const Value *, uint64_t> InvisibleToCallerAfterRetBounded;
----------------
antoniofrighetto wrote:
No need to erase elements too for InvisibleToCallerAfterRetBounded in
deleteDeadInstruction?
https://github.com/llvm/llvm-project/pull/173694
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