| Issue |
184485
|
| Summary |
[Matrix] Implement matrix support for the `radians` HLSL Function
|
| Labels |
HLSL,
bot:HLSL
|
| Assignees |
|
| Reporter |
kmpeng
|
> Note: This issue tracks matrix support for `radians`. The original implementation issue is [here](https://github.com/llvm/llvm-project/issues/99151).
Matrix requirements:
- [ ] https://github.com/llvm/wg-hlsl/issues/387
## HLSL:
Converts the specified value from degrees to radians.
| *ret* radians(*x*) |
|--------------------|
## Parameters
| Item | Description |
|--------------------------------------------------------|----------------------------------------|
| <span id="x"></span><span id="X"></span>*x*<br/> | \[in\] The specified value.<br/> |
## Return Value
The *x* parameter converted from degrees to radians.
## Type Description
| Name | [**Template Type**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src//direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md) | [**Component Type**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src//direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md) | Size |
|-------|----------------------------------------------------------------------------------------------------------------|----------------------------------------------------------------|--------------------------------|
| *x* | [**scalar**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src//direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md), **vector**, or **matrix** | [**float**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/WinProg/windows-data-types.md) | any |
| *ret* | same as input *x* | [**float**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/WinProg/windows-data-types.md) | same dimension(s) as input *x* |
## Minimum Shader Model
This function is supported in the following shader models.
| Shader Model | Supported |
|------------------------------------------------------------------------------------|-----------|
| [Shader Model 1 (DirectX HLSL)](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src//direct3dhlsl/dx-graphics-hlsl-sm1.md) and higher shader models | yes |
## See also
<dl> <dt>
[**Intrinsic Functions (DirectX HLSL)**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src//direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md)
</dt> </dl>
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