Issue 184507
Summary [Matrix] Implement matrix support for the `log` HLSL Function
Labels HLSL, bot:HLSL
Assignees
Reporter kmpeng
    Matrix requirements:
- [ ] https://github.com/llvm/wg-hlsl/issues/387  


## HLSL:
Returns the base-e logarithm of the specified value.






 

## Parameters



| Item | Description |
|--------------------------------------------------------|----------------------------------------|
| <span id="x"></span><span id="X"></span>*x*<br/> | \[in\] The specified value.<br/> |



 

## Return Value

The base-e logarithm of the *x* parameter. If the *x* parameter is negative, this function returns indefinite. If the *x* parameter is 0, this function returns -INF.

## Type Description



| Name  | [**Template Type**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md) | [**Component Type**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md) | Size |
|-------|----------------------------------------------------------------------------------------------------------------|----------------------------------------------------------------|--------------------------------|
| *x*   | [**scalar**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md), **vector**, or **matrix** | [**float**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/WinProg/windows-data-types.md) | any                            |
| *ret* | same as input *x* | [**float**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/WinProg/windows-data-types.md) | same dimension(s) as input *x* |



 

## Minimum Shader Model

This function is supported in the following shader models.



| Shader Model | Supported |
|------------------------------------------------------------------------------------|---------------------|
| [Shader Model 2 (DirectX HLSL)](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-sm2.md) and higher shader models | yes                 |
| [Shader Model 1 (DirectX HLSL)](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-sm1.md) | yes (vs\_1\_1 only) |



 

## See also

<dl> <dt>

[**Intrinsic Functions (DirectX HLSL)**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md)
</dt> </dl>
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