Issue 184514
Summary [Matrix] Implement matrix support for the `rcp` HLSL Function
Labels HLSL, bot:HLSL
Assignees
Reporter kmpeng
    Matrix requirements:
- [ ] https://github.com/llvm/wg-hlsl/issues/387  


## HLSL:
Calculates a fast, approximate, per-component reciprocal.






 

## Parameters

<dl> <dt>

<span id="x"></span><span id="X"></span>*x*
</dt> <dd>

\[in\] The input value.

</dd> </dl>

## Return Value

The reciprocal of the *x* parameter.

## Type Description



| Name  | [**Template Type**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md)                                                  | [**Component Type**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md)                      | Size                           |
|-------|----------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------|--------------------------------|
| *x*   | [**scalar**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md), **vector**, or **matrix** | [**float**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/WinProg/windows-data-types.md) or [**double**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/WinProg/windows-data-types.md) | any                            |
| *ret* | same as input *x*                                                                                              | [**float**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/WinProg/windows-data-types.md) or [**double**](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/WinProg/windows-data-types.md) | same dimension(s) as input *x* |



 

## Minimum Shader Model

This function is supported in the following shader models.



| Shader Model                                                                | Supported |
|-----------------------------------------------------------------------------|-----------|
| [Shader Model 5](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/d3d11-graphics-reference-sm5.md) and higher shader models | yes       |



 

This function is supported in the following types of shaders:



| Vertex | Hull | Domain | Geometry | Pixel | Compute |
|--------|------|--------|----------|-------|---------|
| x      | x    | x      | x        | x     | x       |



 

## See also

<dl> <dt>

[Intrinsic Functions](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-intrinsic-functions.md)
</dt> <dt>

[Shader Model 5](https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/d3d11-graphics-reference-sm5.md)
</dt> </dl>
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