Changes in directory llvm/lib/CodeGen/SelectionDAG:

LegalizeDAG.cpp updated: 1.336 -> 1.337
---
Log message:

prefer to generate constant pool loads over splats.  This prevents us from
using a splat for {1.0,1.0,1.0,1.0}


---
Diffs of the changes:  (+33 -34)

 LegalizeDAG.cpp |   67 +++++++++++++++++++++++++++-----------------------------
 1 files changed, 33 insertions(+), 34 deletions(-)


Index: llvm/lib/CodeGen/SelectionDAG/LegalizeDAG.cpp
diff -u llvm/lib/CodeGen/SelectionDAG/LegalizeDAG.cpp:1.336 
llvm/lib/CodeGen/SelectionDAG/LegalizeDAG.cpp:1.337
--- llvm/lib/CodeGen/SelectionDAG/LegalizeDAG.cpp:1.336 Thu Mar 23 20:26:29 2006
+++ llvm/lib/CodeGen/SelectionDAG/LegalizeDAG.cpp       Fri Mar 24 01:29:17 2006
@@ -3113,6 +3113,11 @@
   SDOperand SplatValue = Node->getOperand(0);
   std::map<SDOperand, std::vector<unsigned> > Values;
   Values[SplatValue].push_back(0);
+  bool isConstant = true;
+  if (!isa<ConstantFPSDNode>(SplatValue) && !isa<ConstantSDNode>(SplatValue) &&
+      SplatValue.getOpcode() != ISD::UNDEF)
+    isConstant = false;
+  
   for (unsigned i = 1; i < NumElems; ++i) {
     SDOperand V = Node->getOperand(i);
     std::map<SDOperand, std::vector<unsigned> >::iterator I = Values.find(V);
@@ -3124,6 +3129,12 @@
       isOnlyLowElement = false;
     if (SplatValue != V)
       SplatValue = SDOperand(0,0);
+
+    // If this isn't a constant element or an undef, we can't use a constant
+    // pool load.
+    if (!isa<ConstantFPSDNode>(V) && !isa<ConstantSDNode>(V) &&
+        V.getOpcode() != ISD::UNDEF)
+      isConstant = false;
   }
   
   if (isOnlyLowElement) {
@@ -3135,40 +3146,7 @@
                        Node->getOperand(0));
   }
   
-  if (SplatValue.Val) {   // Splat of one value?
-    // Build the shuffle constant vector: <0, 0, 0, 0>
-    MVT::ValueType MaskVT = 
-      MVT::getIntVectorWithNumElements(NumElems);
-    SDOperand Zero = DAG.getConstant(0, MVT::getVectorBaseType(MaskVT));
-    std::vector<SDOperand> ZeroVec(NumElems, Zero);
-    SDOperand SplatMask = DAG.getNode(ISD::BUILD_VECTOR, MaskVT, ZeroVec);
-
-    // If the target supports VECTOR_SHUFFLE and this shuffle mask, use it.
-    if (TLI.isShuffleLegal(Node->getValueType(0), SplatMask)) {
-      // Get the splatted value into the low element of a vector register.
-      SDOperand LowValVec = 
-        DAG.getNode(ISD::SCALAR_TO_VECTOR, Node->getValueType(0), SplatValue);
-    
-      // Return shuffle(LowValVec, undef, <0,0,0,0>)
-      return DAG.getNode(ISD::VECTOR_SHUFFLE, Node->getValueType(0), LowValVec,
-                         DAG.getNode(ISD::UNDEF, Node->getValueType(0)),
-                         SplatMask);
-    }
-  }
-  
-  // If the elements are all constants, turn this into a load from the constant
-  // pool.
-  bool isConstant = true;
-  for (SDNode::op_iterator I = Node->op_begin(), E = Node->op_end();
-       I != E; ++I) {
-    if (!isa<ConstantFPSDNode>(I) && !isa<ConstantSDNode>(I) &&
-        I->getOpcode() != ISD::UNDEF) {
-      isConstant = false;
-      break;
-    }
-  }
-  
-  // Create a ConstantPacked, and put it in the constant pool.
+  // If all elements are constants, create a load from the constant pool.
   if (isConstant) {
     MVT::ValueType VT = Node->getValueType(0);
     const Type *OpNTy = 
@@ -3191,7 +3169,28 @@
     return DAG.getLoad(VT, DAG.getEntryNode(), CPIdx,
                        DAG.getSrcValue(NULL));
   }
+  
+  if (SplatValue.Val) {   // Splat of one value?
+    // Build the shuffle constant vector: <0, 0, 0, 0>
+    MVT::ValueType MaskVT = 
+      MVT::getIntVectorWithNumElements(NumElems);
+    SDOperand Zero = DAG.getConstant(0, MVT::getVectorBaseType(MaskVT));
+    std::vector<SDOperand> ZeroVec(NumElems, Zero);
+    SDOperand SplatMask = DAG.getNode(ISD::BUILD_VECTOR, MaskVT, ZeroVec);
 
+    // If the target supports VECTOR_SHUFFLE and this shuffle mask, use it.
+    if (TLI.isShuffleLegal(Node->getValueType(0), SplatMask)) {
+      // Get the splatted value into the low element of a vector register.
+      SDOperand LowValVec = 
+        DAG.getNode(ISD::SCALAR_TO_VECTOR, Node->getValueType(0), SplatValue);
+    
+      // Return shuffle(LowValVec, undef, <0,0,0,0>)
+      return DAG.getNode(ISD::VECTOR_SHUFFLE, Node->getValueType(0), LowValVec,
+                         DAG.getNode(ISD::UNDEF, Node->getValueType(0)),
+                         SplatMask);
+    }
+  }
+  
   // If there are only two unique elements, we may be able to turn this into a
   // vector shuffle.
   if (Values.size() == 2) {



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