diiz wrote
>  So here's ideas for buttons:
> 
> - Move loop forward/backward. This would move the current loop
> forwards/backwards by the amount of the current loop length. So
> basically, if you click forward, the loop length stays the same, but the
> start-marker "jumps over" the end marker, and the playhead would jump
> one loop-length also, so that the playback would continue seamlessly
> from the next loop.

I once got a free fun proggy in a magazine -grooveMaker. They did a really
clever thing. You could pun a loop together with wave-files, and then with a
controller set how many beats from a 'push.button-event' that new loop
should -And /this/ is the important thing: should /either/ blend in the
current loop, or replace it. It went surprizingly well. The method gave the
'dj' amble time to create loops and the performance was not desturbed at all
(ofcause 'dj' could not do wrong, because all waves would 'fit' in the mix -
that would be very different in lmms :p
But the idea to set a timing for the new loop to eiter blend with current or
replace it, could be interesting lmms-live



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