This reminds me of a side-scroller video game I wrote from scratch once...

The content exists before and after what is happening right now, and do the
monsters get respawn when the fall off the screen, or do they simply get
moved and reused.

In combination with that, there is the idea of threading independent
processes, which goes quite above amd beyond a side-scroller, as the while
life cycle of a process needs to be born and die within a reasonable time
and properly interact with the core engine without causing locks on what
matters most.

I can't say I understand the components well enough to speak on behalf of
helping the approach, but I can say I've done work to tune things like this
and it takes a lot of concentration and effort.  So, thanks for the
explanation and the ambition, Vesa.  It's awesome.
------------------------------------------------------------------------------
_______________________________________________
LMMS-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/lmms-devel

Reply via email to