In the notes I sent you, I showed you all the things I downloaded and installed
(at least, I think) that have to do with this endeavor. Hopefully I included
everything.
PS. Mingw-w64 has options for installing both 32 and 64 bit versions, so it is
worth looking at.
On Dec 24, 2014, at 4:53 PM, Tres Finocchiaro <[email protected]>
wrote:
>> Yes, power shell has improved, and it does support wildcarding, but I'm not
>> sure how to use power shell instead of cmd... Also, I'm using mingw-w64 as I
>> have a 64 bit machine. I'm pretty sure this is slightly different than
>> mingw. Do you think this has a factor?
>
> I'm not that great with CMake (or C++ for that matter), but from what I can
> see comparing our build_ming32 and build_ming64 scripts and Toolchain files
> Win32Toolchain.cmake and Win64Toolchain.cmake for Linux, I think they are
> very similar.
>
> I chose 32-bit because it's slightly more prominent historically, but I would
> expect our instructions or scripts to address both platform in the long term.
>
>> I never had to go searching for pkg-config...
>
> Yeah it seems there are many packages which you already had. I'm not sure
> why, but I'm writing mine from scratch, so if you got them via other means,
> that could affect our results.
>
> On a semi-related note, what I'm quite confused about is this "mingw-get
> PACKAGENAME" stuff I keep reading... The mingw package manager doesn't have a
> search option and the packages listed don't seem to be those we need, which
> is adding a lot of time to getting the prereqs setup (hence the initial
> thought to go Cygwin in our early emails)
>
> - [email protected]
>
>> On Wed, Dec 24, 2014 at 4:26 PM, Samuel Xifaras <[email protected]> wrote:
>> Yes, power shell has improved, and it does support wildcarding, but I'm not
>> sure how to use power shell instead of cmd... Also, I'm using mingw-w64 as I
>> have a 64 bit machine. I'm pretty sure this is slightly different than
>> mingw. Do you think this has a factor? I never had to go searching for
>> pkg-config...
>>
>> On Dec 24, 2014, at 4:18 PM, Tres Finocchiaro <[email protected]>
>> wrote:
>>
>>>> > I saw many errors where *.extension did not exist.
>>>
>>> It certainly isn't as robust as unix is, but "dir *.extension" should work
>>> fine, although this may be "dir" doing the wildcarding, not the command
>>> interpreter, I don't know.
>>>
>>> I'm pretty sure I've done things like "cd C:\my_directory*" and it has
>>> successfully switched to "C:\my_directory_name" without issues, but again,
>>> this may be an edge case.
>>>
>>> I'm certain that PowerShell has improved in this area, so that might be a
>>> good start. I was pretty frustrated that the msys wasn't compatible with
>>> cmake out of the box (perhaps there is a way to workaround that, which
>>> could also solve the problem?)
>>>
>>> Unfortunately I was unable to catch up with you today... I got stuck on
>>> pkg-config, had to download and install it manually (which I did) and never
>>> got any further...
>>>
>>> Thanks for the update.
>>>
>>> -Tres
>>>
>>> - [email protected]
>>>
>>>> On Wed, Dec 24, 2014 at 3:57 PM, Samuel Xifaras <[email protected]>
>>>> wrote:
>>>> After carefully examining the errors produced while attempting to build in
>>>> visual studio, I think I've determined the one major issue:
>>>>
>>>> The windows command interpreter is stupid and doesn't support wild cards
>>>> in its file paths :/
>>>>
>>>> I'm pretty sure this is the underlying problem, because I saw many errors
>>>> where *.extension did not exist.
>>>>
>>>> This is frustrating. Do you know of a possible solution to this?
>>>>
>>>>> On Dec 23, 2014, at 11:51 PM, Tres Finocchiaro
>>>>> <[email protected]> wrote:
>>>>>
>>>>>
>>>>> On Dec 23, 2014 11:16 PM, "Samuel Xifaras" <[email protected]> wrote:
>>>>> >
>>>>> > I ended up installing the windows version of cmake, and got it to
>>>>> > finish configuring, although there are a lot of tricky steps involved
>>>>> > (I wrote them down ;). And cmake has produced a visual studio solution
>>>>> > file that I can open. Now the challenge has been getting that to build.
>>>>> > Though I think i have solved that problem (I had to set a variable in
>>>>> > CMakeCache that would cause bin2res to be natively built). I have also
>>>>> > tried getting cmake to generate a Makefile, but I could not manage that
>>>>> > unfortunately.
>>>>> >
>>>>> > Hopefully this will all work out and allow windows developers to join
>>>>> > the project!
>>>>> >
>>>>> > Sam
>>>>> >
>>>>> >
>>>>>
>>>>> Interested in reading your notes. :)
>>>>>
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