I'm following this hoping to understand the question.
Are you not happy with the "tweak instrument once -- tweak everywhere" behavior?
I agree that the beat/baseline name misrepresents the function since I create a
new beat/baseline for every track. I would almost argue it should be "track
layer" and that layers should be nestable in eachother to introduce a bird's
eye view, but I think most comparable products fall short in this regard.
My only true complaints would be some of the GUI nuances that occur, for
example, the ever-so-often "why doesn't the beat/baseline show up when I double
click it but works when I use he button" bug... Or why dies it sometimes say no
sound card available without telling me what program is blocking the device --
type bugs.
Bu since I'm too lazy to reproduce them and write a bug report I live with
them. :)
-tres
-Tres
On Jun 18, 2011, at 3:35 AM, Leif W <[email protected]> wrote:
> Thanks for the response.
>
> Okay, so adding the instrument to the song editor will get me the desired
> result. Perhaps that is what I had done in the past but forgot.
>
> Just to be clear, I did not clone anything. All I did was ADD two instances
> of the same instrument, one at a time, no cloning instruments, no cloning
> beat/bassline.
>
> I don't really get what it is used for? You can only set up one sound
> pattern (any collection of instruments) in there, and reuse that one single
> sound pattern? Other instances of the beat/bassline yield the same sound
> pattern, but allow for different note patterns. That does not seem
> particularly useful to me, but may be adequate for traditional simplistic
> songs.
>
> I'd like to have several different "Instrument plugins" act as a single
> instrument, without adding redundant copies of the same note patterns to
> multiple Instrument plugins everywhere in the song editor. The beat/bassline
> name doesn't at all indicate the function to me, the name ought to reflect
> the function accurately, like a "Shared-instrument editor", I'd want an
> "Independent-instrument editor", an inverse logic, if you see what I mean.
> That would allow me to create a complex pseudo-instrument composed of
> independent Instrument plugins, all playing the same notes. And then create
> a totally different complex instrument, with different instances of the same
> Instrument plugins, playing different notes.
>
> Maybe the desired result could also be achieved (somewhat tediously) with the
> "Global song automation", but that doesn't always work well for me. I don't
> want to edit controls globally, with a fixed-reference to the song, just a
> relative-reference to the "complex" Instrument and pattern of notes.
>
> As it stands, I just have to pick between those two options:
>
> 1) Manually copying and updating the same set of notes to several Instrument
> plugins in the Song editor, or
>
> 2) Using the beat/bassline editor and global automation to turn on and off
> several instances of the same instrument, on a song-global level, even though
> the pattern I wish to achieve is relative, forcing me to play either one
> complex instrument or the other, but never both.
>
> I think I understand it better than when I started.
>
> May not be a bug, but an arbitrarily chosen limitation, combined with a
> poorly named user-interface element, which leads to a very non-intuitive user
> experience.
>
> Anyways, I am grateful for the application, and have had hours of fun using
> it, and it has let me create some intriguing sounds that I really could not
> even begin to approach with anything else, and the user interface in general
> is about the most intuitive of all the sound composition tools I have ever
> looked at. I look forward to new development efforts.
>
>
> On 6/17/2011 10:40 PM, G F wrote:
>>
>> Check the Cool song parts and lmms sharing platform.
>>
>> To leanr how to use Lmms , cause you get it wrrong!
>>
>> When you clone a beat/bass line the instruments will clone and all bass
>> lines will have same instruments cause represents a beat box > search the
>> net for AKAI MPC 6000 etc
>>
>> If you want individual instruments then you must add the instrument in the
>> SONG EDITOR where all instrument must bee.
>>
>> The beat/bass editor it is BEAT and BASS editor , the way it is named says
>> what it is used for.
>>
>> I use beat and bass editor in other way in my songs in > covers songs there
>> but you get the ideea.
>>
>> Ok?
>>
>> If individual instruments in song editor does not retaing the settings you
>> modify then it is a bug, but if that bug exist then all my songs will not
>> play. So i don`t think there it is some kinda of bug.
>>
>>
>>
>> From: Leif W <[email protected]>
>> To: [email protected]
>> Sent: Friday, June 17, 2011 4:41 PM
>> Subject: [Lmms-users] Multiple instances of instruments in beat/bassline are
>> not unique.
>>
>> Hi, not sure if this is a usage question of a known limitation, or some
>> unexpected behavior.
>>
>> What I'd like to do is have two different beat/basslines, each using one
>> separate instance of the same Instrument plugin (e.g Triple Oscillator),
>> each instance having it's own unique settings. The problem is, although
>> each Instrument plugin can retain its own unique settings, ALL of the
>> instances appear on EVERY beat/bassline. The result effectively makes
>> LMMS have one and only one beat/bassline. This seems to be unexpected
>> behavior. I thought I used to be able to do this in 0.4.9, but I can
>> not remember. I noticed this problem just now in both 0.4.10 and
>> 0.4.11. All referenced builds are Win x64.
>>
>> Any pointers to documentation or advice to achieve the desired result
>> would be appreciated. I was hoping to avoid creating dozens of single
>> beats, export as sound files, then add to a project as Sample Tracks.
>> That would seem a bit redundant.
>>
>>
>> ------------------------------------------------------------------------------
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>>
>
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