I'm following this hoping to understand the question. 

Are you not happy with the "tweak instrument once -- tweak everywhere" behavior?

I agree that the beat/baseline name misrepresents the function since I create a 
new beat/baseline for every track. I would almost argue it should be "track 
layer" and that layers should be nestable in eachother to introduce a bird's 
eye view, but I think most comparable products fall short in this regard.

My only true complaints would be some of the GUI nuances that occur, for 
example, the ever-so-often "why doesn't the beat/baseline show up when I double 
click it but works when I use he button" bug... Or why dies it sometimes say no 
sound card available without telling me what program is blocking the device -- 
type bugs.

Bu since I'm too lazy to reproduce them and write a bug report I live with 
them. :)

-tres



-Tres

On Jun 18, 2011, at 3:35 AM, Leif W <[email protected]> wrote:

> Thanks for the response.
> 
> Okay, so adding the instrument to the song editor will get me the desired 
> result.  Perhaps that is what I had done in the past but forgot.
> 
> Just to be clear, I did not clone anything.  All I did was ADD two instances 
> of the same instrument, one at a time, no cloning instruments, no cloning 
> beat/bassline.
> 
> I don't really get what it is used for?  You can only set up one sound 
> pattern (any collection of instruments) in there, and reuse that one single 
> sound pattern?  Other instances of the beat/bassline yield the same sound 
> pattern, but allow for different note patterns.  That does not seem 
> particularly useful to me, but may be adequate for traditional simplistic 
> songs.
> 
> I'd like to have several different "Instrument plugins" act as a single 
> instrument, without adding redundant copies of the same note patterns to 
> multiple Instrument plugins everywhere in the song editor.  The beat/bassline 
> name doesn't at all indicate the function to me, the name ought to reflect 
> the function accurately, like a "Shared-instrument editor", I'd want an 
> "Independent-instrument editor", an inverse logic, if you see what I mean.  
> That would allow me to create a complex pseudo-instrument composed of 
> independent Instrument plugins, all playing the same notes.  And then create 
> a totally different complex instrument, with different instances of the same 
> Instrument plugins, playing different notes.
> 
> Maybe the desired result could also be achieved (somewhat tediously) with the 
> "Global song automation", but that doesn't always work well for me.  I don't 
> want to edit controls globally, with a fixed-reference to the song, just a 
> relative-reference to the "complex" Instrument and pattern of notes.
> 
> As it stands, I just have to pick between those two options:
> 
> 1) Manually copying and updating the same set of notes to several Instrument 
> plugins in the Song editor, or
> 
> 2) Using the beat/bassline editor and global automation to turn on and off 
> several instances of the same instrument, on a song-global level, even though 
> the pattern I wish to achieve is relative, forcing me to play either one 
> complex instrument or the other, but never both.
> 
> I think I understand it better than when I started.
> 
> May not be a bug, but an arbitrarily chosen limitation, combined with a 
> poorly named user-interface element, which leads to a very non-intuitive user 
> experience.
> 
> Anyways, I am grateful for the application, and have had hours of fun using 
> it, and it has let me create some intriguing sounds that I really could not 
> even begin to approach with anything else, and the user interface in general 
> is about the most intuitive of all the sound composition tools I have ever 
> looked at.  I look forward to new development efforts.
> 
> 
> On 6/17/2011 10:40 PM, G F wrote:
>> 
>> Check the Cool song parts and lmms sharing platform.
>>  
>> To leanr how to use Lmms , cause you get it wrrong!
>>  
>> When you clone a beat/bass line the instruments will clone and all bass 
>> lines will have same instruments cause represents a beat box > search the 
>> net for AKAI MPC 6000 etc
>>  
>> If you want individual instruments then you must add the instrument in the 
>> SONG EDITOR where all instrument must  bee.
>>  
>> The beat/bass editor it is BEAT and BASS editor , the way it is named says 
>> what it is used for.
>>  
>> I use beat and bass editor in other way in my songs in > covers songs there 
>> but you get the ideea.
>>  
>> Ok?
>>  
>> If individual instruments in song editor does not retaing the settings you 
>> modify then it is a bug, but if that bug exist then all my songs will not 
>> play.  So i don`t think there it is some kinda of bug.
>>  
>> 
>>  
>> From: Leif W <[email protected]>
>> To: [email protected]
>> Sent: Friday, June 17, 2011 4:41 PM
>> Subject: [Lmms-users] Multiple instances of instruments in beat/bassline are 
>> not unique.
>> 
>> Hi, not sure if this is a usage question of a known limitation, or some 
>> unexpected behavior.
>> 
>> What I'd like to do is have two different beat/basslines, each using one 
>> separate instance of the same Instrument plugin (e.g Triple Oscillator), 
>> each instance having it's own unique settings.  The problem is, although 
>> each Instrument plugin can retain its own unique settings, ALL of the 
>> instances appear on EVERY beat/bassline.  The result effectively makes 
>> LMMS have one and only one beat/bassline.  This seems to be unexpected 
>> behavior.  I thought I used to be able to do this in 0.4.9, but I can 
>> not remember.  I noticed this problem just now in both 0.4.10 and 
>> 0.4.11.  All referenced builds are Win x64.
>> 
>> Any pointers to documentation or advice to achieve the desired result 
>> would be appreciated.  I was hoping to avoid creating dozens of single 
>> beats, export as sound files, then add to a project as Sample Tracks.  
>> That would seem a bit redundant.
>> 
>> 
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>> 
> 
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