Greg McCarroll <[EMAIL PROTECTED]> writes: > * Dave Hodgkinson ([EMAIL PROTECTED]) wrote: > > > > How's the perl game going? > > > > I'm looking at a web-based turn-orieneted business game at the moment > > that might fit a model... > > we really need to set up a mailing list, i have a file somewhere with > ideas i'd like to see in the game (they are mainly structure of code > stuff), but if someone gets a mailing list set up i'll make that my > first post to it
The game we're talking about here shares _some_ attributes with what I think has been proposed in that: It's turn based There are a couple of classes that hold state There's a recalc phase where the objects get updated based on rules It's single user, but for thousands of people! Does that fit much with your thinking? -- David Hodgkinson, Wizard for Hire http://www.davehodgkinson.com Editor-in-chief, The Highway Star http://www.deep-purple.com All the Purple Family Tree news http://www.slashrock.com Interim Technical Director, Web Architecture Consultant for hire