>> Still, i'm happy to entertain the thought of flipping things around, if
>> you can actually make it work, and the end result is better than what we
>> have now.  my guess is that you'll get something to work, but it will be
>> no easier than what we have now.  Hopefully, you can prove me wrong on
>> that point.
>>
> 
> To begin with what I'm trying to do is pretty insane anyway. If I ever
> get it working I'll explain what I'm up to, if it doesn't work then I'm
> the only one who knows exactly how insane I am.
> 
> I took a quick look at the layout of lbe earlier today and don't have a
> clue where to start. I'll have to try and find where things start so
> that I can unravel it. pointers?
> 
> At the moment, I'm just starting to write a package.def for perl so I'll
> finish that and try writing  package.def files for some perl modules.
> 

I think your into something here. I built binary drivers for NVidia
using NVidia's installer program in the LBE, and I had to do some
symlinking to make it run at all, and when it was finished, a lot of the
files had ended up in wrong places and had to be moved to work. If the
LBE had been organized the way you're sugesting, I don't think I would
have had a problem at all.

When that's said, I really don't have a clue to where to begin
reorganizing the thing...

Cheers,
Pål Arne Hoff


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