I had to use Google to discover that PXES is 2X ThinClient. 

I believe 2X uses RDP or NX, both of which are 'buffered' remote 
displays, meaning that on the server a local snapshot of the graphical 
display is kept in memory, and periodically the differences that have 
occurred on the display are compressed and sent to the remote terminal 
(this is also how the Sun Ray system works, too, I believe).  This 
methodology has a couple of advantages: (1) on slow, high-latency 
connections such as the Internet or a slower WAN, the remote client will 
get much better performance, (2) the client can disconnect or lose their 
connection, but they can reconnect at a later time and the display is 
still there, since the display was present on the server at all times.

LTSP uses normal remote X11, which does not keep a display buffer on the 
server and has no native compression.  This makes it very poor on slow, 
high-latency connections, and if the user disconnects or the connection 
drops, there is no way to restore the display; the user must login 
again.  However, the primary benefit of LTSP is that X11 is virtually 
indistinguishable from a local desktop when running on a LAN, because 
there is no buffering to slow things up.  RDP or NX are pretty snappy 
over a good Internet connection, but they don't get much faster when run 
over a LAN.  Even casual users can distinguish between an RDP session 
and a local desktop (menus are not as snappy, scrolling is affected, 
video or flash animations are affected), whereas they cannot normally 
distinguish remote X11 from a local desktop for most non-game 
applications. 

-Todd

Ashish Nabira wrote:
> Hello All;
>
> May I know advantages of LTSP over PXES ??
>
> LTSP requires NFS which pxes doesn't require. But when I test both setup 
> for SUSE 10.1 , I found that LTSP was faster as compared to PXES.
>
>
> Thanks & regards
> Ashish Nabira
> Sun Microsystems
> Ph: +91 80 66930854
> "Work is worship."
>   


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