Announcing luatexts version 0.1.4 release (under MIT license). https://github.com/agladysh/luatexts
The luatexts module handles serialization to a simple human-readable binary-safe Lua-aware format. What is changed? Last announced release was 0.1.1. Since then: * PHP save() added. * JS save() fixed. * C load() optimized. * Format extended to be more streaming-friendly. * Plain Lua load() added. * Added plain Lua API to work with "streams" (via callback functions/objects). * C load_from_file() added, works with mmap(), very fast even for huge data. See full list of changes here: https://github.com/agladysh/luatexts/blob/v0.1.4/HISTORY Rockspecs: https://github.com/agladysh/luatexts/raw/master/rockspec/luatexts-0.1.4-1.rockspec https://github.com/agladysh/luatexts/raw/master/rockspec/luatexts-scm-1.rockspec Project status: We use luatexts in-house for RPC, and plan to replace luabins[1] as a format for serialized DB "object" storage (e.g. in Redis) with it when we eventually implement save() in plain C. (Luabins is more verbose, at least for numbers, and, obviously, much less human-readable.) We love that luatexts format is Lua-friendly (table-friendly, actually, but also have tuples, very useful to emulate function call arguments). To be able to represent native Lua data as is — is one of luatexts main design goals, along with being fast and compact enough while being human-readable and binary-safe. (No self-referencing tables though, use e.g. Pluto[2] for that.) If you do not need to be extremely Lua-friendly, or prefer something more standard, I can recommend excellent lua-cmsgpack[3] from Redis author, Salvatore Sanfilippo. * * * All and any feedback welcome (but please read the README[4] first). Alexander. [1] — https://github.com/agladysh/luabins [2] — http://lua-users.org/wiki/PlutoLibrary (BTW, isn't that page outdated?) [3] — https://github.com/antirez/lua-cmsgpack [4] — https://github.com/agladysh/luatexts/blob/master/README.md ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Luarocks-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/luarocks-developers
