Abdelrazak Younes <[EMAIL PROTECTED]> writes:

| Lars Gullik Bjønnes wrote:
| > Abdelrazak Younes <[EMAIL PROTECTED]> writes:
| > | Lars Gullik Bjønnes wrote:
| > | > Abdelrazak Younes <[EMAIL PROTECTED]> writes:
| > | > | Lars Gullik Bjønnes wrote:
| > | > | > Abdelrazak Younes <[EMAIL PROTECTED]> writes:
| > | > | > #ifdef NEW_CODE
| > | > | > #endif
| > | > | > or:
| > | > | > create new files for the newstuff and conditional compile so that 
you
| > | > | > can get the new stuff and all others get the ols stuff.
| > | > | | I don't think that's a good way to do any development sorry.
| > | > I have done it with success several times.
| > | | Ah... now I understand why there's a ton of "#if 0" in the code!
| > | | | > I cannot fathom why you cannot do it as well.
| > | | Because that's a waste of time and I don't like #ifdef.
| > What time? If it takes any longer, it will be by an minuscule amount.
| 
| So you say... If you try, maybe you would realize that you can save
| some time by modifying your way of working...
| Personally, I think your way is cumbersome, not useful and a waste of
| time. By doing it your way your forced to stay with the same design,
| you are just correcting lines of code instead of correcting a design.

You are not even listening.

| If you are afraid to not be able to use SVN features, you could also
| keep a copy of current version in your hard-disk. Same effect...
| 
| > It is not like this ifdef will stay forever.
| 
| It appears quite a few stayed forever.

#if 0? Quite a different reason how those popped up.

| > Only till you have implemented the enchant stuff and got it tested.
| 
| I think you still don't understand the problem and I am tired of it. I
| am done with it.

Nice way of being stuck in your own mindset.

-- 
        Lgb

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