On Mon, Apr 21, 2008 at 10:24:34AM +0200, Pavel Sanda wrote:
> > So bigger compilation units are better, right? Any tricks around this?
> 
> Andre, do you have the ratio for monolithic builds?

No. But I can create a few numbers manually... hang on.

Revision 21692: non-monolithic
Total:         compiled: 17310566  real: 150056  ratio: 115
graphics:      compiled:   669162  real:   2617  ratio: 255
frontends/qt4: compiled:  4386626  real:  27020  ratio: 162
support:       compiled:  1432410  real:   9600  ratio: 149
mathed:        compiled:  2357984  real:  19339  ratio: 121
insets:        compiled:  2415915  real:  21566  ratio: 112
src/*.cpp:     compiled:  4318608  real:  54814  ratio:  78

Revision 24415: non-monolithic
frontends/qt4: compiled:  4296379  real:  34614  ratio: 124
insets:        compiled:  2535206  real:  22128  ratio: 114 

Revision 24415: monolithic
frontends/qt4: compiled:   209600  real:  34614  ratio:   6
insets:        compiled:   122255  real:  22128  ratio:   5

So:

1. Monolithic builds reduce the ratio by a factor(!) of 20(!).
This does not translate directly into compilation times (due
to non-linear optimization effects) and even less to build times
(due to the extra time spend by linking and the make architecture),
but is nevertheless significant 

2. The effort spend to 'de-boostify' the frontend brought an
improvement of roughly 25%. It's still bad ...

Andre'

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