> No, this should never be empty. We specifically push a null pointer onto the
> stack at the beginning, as a kind
> of dummy entry that makes sure we never pop more than we push. If it is
> empty, then we have popped more
> than we have pushed.
>

I don't understand why we do that. We only push&pop in
InsetText::updateBuffer and in Counters::setActiveLayout, but we do it
always one time each.

And if we should never have an empty layout_stack_, why does the
constructor return an "invalid" object as it doesn't initialize the
layout_stack_ properly.

And why does resetting Counters mean we are only pushing an extra 0
onto the layout_stack_ :S.. ? So we accumulate layouts on the stack if
we reset often. Shouldn't we clear the stack first ?

Vincent

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