As discussed in (a partial hijacking of) #8484, if I build with
autotools, there is a workaround to get HUD working by clicking on the
menus to generate the items. If I build with cmake, that workaround
does not work.

Any guess as to what causes the difference?

Note that I don't really care about this directly but (1) I'm curious
and (2) I wonder if there is a very small chance that this could lead
to insight into getting a fix for the HUD working correctly without
the workaround.

Thanks,

Scott

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