On Thu, Jan 31, 2013 at 4:18 AM, Scott Kostyshak <skost...@lyx.org> wrote: > --- > INSTALL.cmake | 114 > ++++++++++++++++++++++++++++----------------------------- > 1 file changed, 57 insertions(+), 57 deletions(-) > > diff --git a/INSTALL.cmake b/INSTALL.cmake > index caca807..cbd6512 100644 > --- a/INSTALL.cmake > +++ b/INSTALL.cmake > @@ -15,15 +15,15 @@ Building LyX with CMake > installing Qt fix PATH, > Linux/Unix: export PATH=<your path to qt>/bin:$PATH > Windows : set PATH=<your path to qt>\bin;%PATH% > - > - When you wanna run LyX without installing from a out-of-source > + > + When you want to run LyX without installing from an out-of-source > build directory you have to set the environment variable LYX_DIR_21x > and it must point to the lib dir in the source tree. > Linux/Unix: export LYX_DIR_21x=<lyx-source>/lib > Windows : set LYX_DIR_21x=<lyx-source>\lib > > Windows specific > - > + > On Windows install the supplementary modules: > * Visual Studio 2008: > ftp://ftp.lyx.org/pub/lyx/contrib/lyx-windows-deps-msvc2008.zip > * Visual Studio 2010: ftp://ftp.devel.lyx.org/pub/contrib/windows/bin > @@ -35,7 +35,7 @@ Building LyX with CMake > <build-dir>\msvc2010-deps\deps20\ghostscript > <build-dir>\msvc2010-deps\deps20\gettext-tools > > - If cmake couldn't find these modules set GNUWIN32_DIR, eg. > + If cmake couldn't find these modules set GNUWIN32_DIR, e.g. > -DGNUWIN32_DIR=c:\gnuwin32. By default cmake searches in your > program folder. Or use the cmake GUI to set the GNUWIN32_DIR path. > > @@ -43,9 +43,9 @@ Building LyX with CMake > in %ProgramFiles%/GnuWin32/ and in /usr/ or in /usr/local > under Linux. If it could not find aspell, spell checking > will be disabled. > - > - > - > + > + > + > Generating build system files > ------------------------------ > > @@ -58,48 +58,48 @@ Generating build system files > argument when running cmake selects this. > > > - > + > Building out-of-source > ----------------------- > > - The standard way of using CMake is to build in a folder which doesn't > resides > - in the source tree. This has the advantage, that a complete fresh build > could > - be done by simply deleting all files in the build folder and to re-run > cmake > + The standard way of using CMake is to build in a folder that doesn't > reside > + in the source tree. This has the advantage that a complete fresh build > could > + be done by simply deleting all files in the build folder and re-running > cmake > again. > > Another benefit of out-of-source builds is that several builds (debug, > release, > command-line builds, IDE project files) could all use the same source > tree. > > - Therefore when using cmake create a folder outside of the source tree and > + Therefore when using CMake create a folder outside of the source tree and > select this folder when using CMake's GUI, cmake-gui, or go into this > folder > when you call cmake from the shell. > > Before performing an out-of-source build, ensure that all CMake generated > in-source build information is removed from the source directory, > - e.g., CMakeFiles directory, CMakeCache.txt. > + e.g., CMakeFiles directory, CMakeCache.txt. > + > > - > > Using cmake > ------------ > > - When calling cmake you must pass the path to the source tree (absolute > are relative) > - and optionally the generator (each system has its own default). > Additional arguments > + When calling cmake you must pass the path to the source tree (absolute > or relative) > + and optionally the generator (each system has its own default). > Additional arguments > could be passed with the -D prefix. > > Here some examples, assuming the build folder is in the same folder as > the source tree: > > * Makefiles on Linux > cmake ../trunk > - > + > * Project files for QtCreator: > Open the trunk/CMakeLists.txt file and select the build folder > or create the files in the command line using the -G"CodeBlocks *" > option, eg > cmake ../trunk -G"CodeBlocks - Unix Makefiles" > - > + > * Project files for Xcode > cmake ../trunk -GXcode > - > + > * Project files for Visual Studio 10 > cmake ..\trunk -G"Visual Studio 10" > > @@ -121,19 +121,19 @@ Using cmake > > * Unused source code file > Because cmake scans the directories for *.cpp and *.h files it will > also > - add files to the build system which are not mentioned to build. To > exclude > + add files to the build system that are not mentioned to build. To > exclude > them change their ending and re-run cmake. > > > - > - > + > + > Build options > -------------- > > Options could be passed by the -D prefix when running cmake. > Available options will be listed on each cmake run. > -Dhelp=1 lists all available options: > - > + > # Available on all systems/compilers > -- LYX_CPACK = OFF : Use the CPack management (Implies > LYX_INSTALL option) > -- LYX_INSTALL = OFF : Build install projects/rules > (implies a bunch of other options) > @@ -150,7 +150,7 @@ Build options > -- LYX_QUIET = OFF : Don't generate verbose makefiles > -- LYX_INSTALL_PREFIX = OFF : Install path for LyX > -- LYX_EXTERNAL_LIBINTL = ON : Use external libintl > - > + > # GCC specific > -- LYX_PROFILE = OFF : Build profile version > -- LYX_EXTERNAL_BOOST = OFF : Use external boost > @@ -167,63 +167,63 @@ Build options > -- LYX_CONFIGURE_CHECKS = OFF : Also run configure checks for MSVC > -- LYX_DEPENDENCIES_DOWNLOAD= OFF : Download precompiled 3rd party > libraries for MSVC 10 > > - > + > > Using the merged files build > ----------------------------- > > - When the option 'LYX_MERGE_FILES' is used then for each library a files > - is generated which includes all source files of this library, this speeds > - up compilation about factor 5. > + When the option 'LYX_MERGE_FILES' is used then for each library a file > + is generated that includes all source files of this library, this speeds > + up compilation by a factor of about 5. > > - When you heavily work on one file you could comment out the relevant > + When you heavily work on one file you could comment out the relevant > define in the '_allinone_const.C' file, so only the file > _allinone_touched.C' > - file will be re-compiled again an again. > + will be re-compiled again and again. > > > - Adding new files > - When you add new files the merging files have to be rebuild: > + When you add new files the merging files have to be rebuilt: > cmake -DLYX_MERGE_REBUILD=1 . > - Or start over by completely cleaning the build folder. > + Or start over by completely cleaning the build folder. > > - - Starting over with same configuration > - Delete all files but CMakeCache.txt and call > + - Starting over with the same configuration > + Delete all files except CMakeCache.txt and call > cmake . > > > > Visual Studio C++ > ------------------ > - > + > * Warnings: The default warning level of the msvc cmake builds > is /W3. To enable /W4 use > '-DLYX_WALL=1 ' > - and > + and > '-DLYX_WALL=0' > - switches back to to /W3, > + switches back to to /W3. > To disable a specific warning add it to MSVC_W_DISABLE in > cmake/CMakeLists.txt. To make the warning an error add it > to MSVC_W_ERROR. > - > + > * Memory leak detection > For MSVC the usage of 'Visual Leak Detection' could be enabled > (http://dmoulding.googlepages.com/vld): -DLYX_VLD=1 > - > + > Building vld requires the 'Debugging Tools For Windows' (~16MB) > http://www.microsoft.com/whdc/devtools/debugging/default.mspx > Eventually you have to copy dbghelp.dll from your Visual Studio > - Common7\IDE folder into the binary directory. > + Common7\IDE folder into the binary directory. > 'vld.ini' is part of lyx.proj where you can configure vld. > - > - The docu for vld could be found in development/Win32/vld, or > + > + The documentation for vld can be found in development/Win32/vld, or > http://www.codeproject.com/tools/visualleakdetector.asp > - > - > + > + > Some tips: > > - * the Release build links much faster > + * the Release build links much faster > * for the 'Debug' and 'Release' build all precompiled headers are enabled > - to compile without pch (non file merge mode) This could be used to > check > + to compile without pch (non file merge mode) This could be used to > check > if all necessary headers are included. > * use 'MinSizeRel' which only precompiles the STL and Boost headers > * use 'RelWithDebInfo' which does not use any precompiled headers > @@ -238,18 +238,18 @@ GCC/Windows (Win2k only works with MSYS, XP?) > > > Ubuntu/Kubuntu > ---------------_ > +--------------- > > You need additionally these packages: > * g++ > * cmake > * qt4-dev-tools > > - > + > > Xcode/Mac > ---------- > - > + > Some tips: > > * Xcode prefers UTF8 when opening source files, though LyX usually uses > @@ -258,17 +258,17 @@ Xcode/Mac > > * You can run and debug LyX from Xcode. For LyX to find its resources, > there > are two possibilities: > - a) Put a resource directory, e.g. a link to the lib directory of the > + a) Put a resource directory, e.g. a link to the lib directory of the > source tree, at .../trunk/../build/bin/Resources > b) Select the lyx-qt4 executable in Xcode, click on "Get Info" in the > - context menu and add "-sysdir a_valid_LyX_resource_directory" > + context menu and add "-sysdir a_valid_LyX_resource_directory" > pointing e.g. to a valid Contents/Resources of a LyX.app > directory. > > * LyX on Mac doesn't look for fonts in the resource directory if the > executable is not in an .app bundle. Instead you have to create a > symbolic link to the fonts directory in the place where the executable > is: ln -s .../trunk/lib/fonts .../trunk/../build/bin/Debug/ > - If you don't do that math character will not show up correctly. > + If you don't do that math characters will not show up correctly. > > * CMake properly finds the Qt4 library bundles from Trolltech's binary > Qt4 package for Mac. So no need to compile Qt on your own. > @@ -276,17 +276,17 @@ Xcode/Mac > > > Updating the translations > ----------- > +-------------------------- > > Read README.localization for information on the translation process. > - Here we list only the cmake specific part. As with the autotools build > + Here we list only the CMake specific part. As with the autotools build > system the translations are only updated on demand. > > - Update .po files and create .gmo files (does not touch the source > tree): > make translations > > - Copy the updated .po files into the source tree for committing: > - make update-po > + make update-po > > - Update the layouttranslations file in the source tree: > make layouttranslations1 > @@ -309,6 +309,6 @@ Packaging > > - Binary .rpm: > create : cpack -G RPM --config CPackConfig.cmake > - list : rpm -qlp lyx-*.rpm > - install: rpm -U lyx-*.rpm > + list : rpm -qlp lyx-*.rpm > + install: rpm -U lyx-*.rpm > > -- > 1.7.9.5 >
Can this go in? Scott