Am 25.04.2016 um 03:58 schrieb Scott Kostyshak <skost...@lyx.org>: > > On Sun, Apr 24, 2016 at 09:52:48PM +0200, Stephan Witt wrote: >> Am 24.04.2016 um 07:11 schrieb Scott Kostyshak <skost...@lyx.org>: >>> >>> On Sun, Apr 24, 2016 at 12:03:15AM -0400, Scott Kostyshak wrote: >>>> On Fri, Apr 22, 2016 at 06:08:31PM +0100, Guillaume Munch wrote: >>>>> Le 18/04/2016 02:20, Scott Kostyshak a écrit : >>>>>> >>>>>> I imagine Guillaume did not intend this as a full patch, >>>>> >>>>> Indeed. >>>>> ... >>>>> The difference between the bad display and the good display in this >>>>> example >>>>> svg is the formula in the bottom right, which I can see on your >>>>> screenshot. >>>>> To you see this formula before the patch? >>>> >>>> Ah yes I do see what you mean. I did not realize that. Because it was so >>>> small I just assumed it was corrupted. >>>> >>>>> It is strange that it displays so small, here it is at least twice as >>>>> wide. >>>>> But here too I find it too small. I tested and the preview is smaller than >>>>> in 2.1.4, so there may be a regression. >>>> >>>> Interesting. This could be a separate issue. I will do a bisect. >>> >>> Bisect led me here: c053a939 >>> >>> Stephan can you reproduce on OS X? >> >> Yes. A little bit tricky because these commits doesn’t compile on my system. >> >>> To reproduce, download lyxinkscape.lyx and lyxinkscape.svg from #9778. >>> Do you see a difference in the size displayed in LyX before/after >>> c053a939. >>> >>> I wouldn't be surprised if this depends on the Qt version (e.g. >>> different Qt "features" and difficulty of Qt getting the high res right) >> >> No, the problem is the assignment of params_.pixel_ratio to 4.0. >> It seems not needed anymore. I’ve made it to overcome the size problems >> with the internal SVG-converter on HiDPI displays. >> >> The attached patch fixes it on my system. > > Fixes it for me as well, and the patch seems simple. Do you recommend it > for 2.2.0?
Yes, I do. Thanks for bisecting. LyX has a problem with rendering of external contents on HiDPI. But this has to be solved somehow later. The graphics are generated with low resolution. I couldn’t find the solution and didn’t try hard enough to solve it. Stephan