Angus Leeming wrote:
> 
> Maybe we're looking at the wrong object. We should be looking at 
> the input object to check its activation state, not at the label.
> 
> Look in the xforms source (object.c). fl_activate_object and 
> fl_deactivate_object most definitely DO set the active flag 
> appropriately.

No, I'm not looking at the wrong object.
I just found out:

FL_OBJECT *object;

object is active: object->active = 1
object is inactive: object->active = -1

So using "if (object->active)" always executes the true case!!!
We should not treat it implicitly  as a bool.

Instead we should use:
   object->active > 0  for active
and
   object->active < 0  for inactive

Ha, silly, isn't it!

Cheers,
Rob.

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