it also survived save and load to/from simulated NADSBOX via TEENY.

On Tue, Jun 5, 2018 at 4:13 PM, Stephen Adolph <[email protected]> wrote:

> well it survived a save and load to/from simulated NADSBOX via TSDOS.  I
> guess 16 bit math must be occurring... ;)
>
> So this is pretty interesting.  An arbitrarily long contiguous block of
> ML, hidden from BASIC, that does not interfere with BASIC, which can be
> appended and run in place.
>
>
>
> On Tue, Jun 5, 2018 at 2:06 PM, John R. Hogerhuis <[email protected]>
> wrote:
>
>>
>> On Tue, Jun 5, 2018 at 10:17 AM Ken Pettit <[email protected]> wrote:
>>
>>> Hey Steve,
>>>
>>> Were you able to load / save using TS-DOS with this also?  I believe it
>>> should work, but TS-DOS does have to modify the "next BASIC line address
>>> pointers" when it inloads an .BA file.
>>>
>>>
>>> Ken
>>>
>>>
>> Loading by cassette is another important compatibility if only because
>> it’s built into the mask rom.
>>
>> And CloudT uses a portion of the cassette logic (above the low level
>> audio I/O) for dealing with files :-)
>>
>> — John.
>>
>
>

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