it also survived save and load to/from simulated NADSBOX via TEENY. On Tue, Jun 5, 2018 at 4:13 PM, Stephen Adolph <[email protected]> wrote:
> well it survived a save and load to/from simulated NADSBOX via TSDOS. I > guess 16 bit math must be occurring... ;) > > So this is pretty interesting. An arbitrarily long contiguous block of > ML, hidden from BASIC, that does not interfere with BASIC, which can be > appended and run in place. > > > > On Tue, Jun 5, 2018 at 2:06 PM, John R. Hogerhuis <[email protected]> > wrote: > >> >> On Tue, Jun 5, 2018 at 10:17 AM Ken Pettit <[email protected]> wrote: >> >>> Hey Steve, >>> >>> Were you able to load / save using TS-DOS with this also? I believe it >>> should work, but TS-DOS does have to modify the "next BASIC line address >>> pointers" when it inloads an .BA file. >>> >>> >>> Ken >>> >>> >> Loading by cassette is another important compatibility if only because >> it’s built into the mask rom. >> >> And CloudT uses a portion of the cassette logic (above the low level >> audio I/O) for dealing with files :-) >> >> — John. >> > >
