Hi Mike,
You can create macros and triggers both, though I've not personally tried 
either. I tend to play on less combat-oriented games with a slower pace, which 
don't benefit from the shortcuts quite as much. 
Yours,
Zack.
On May 11, 2012, at 9:03 PM, Mike Maslo <mmaslo1...@swbell.net> wrote:

> Awesome will try that later
> 
> Have you tried triggers or can you creating macros?
> 
> Sent from my iPhone
> 
> On May 11, 2012, at 10:56 PM, Zachary Kline <zkl...@speedpost.net> wrote:
> 
>> Hi Mike,
>> The answer seems to be "very well." I set up hotspots in the command input 
>> box and the mud text output area and they both work as expected. I can use 
>> vo-1 to go to the input or vo-2 to go to the output. THese can also be saved 
>> for the Mudder application specifically by using VO activities.
>> Yours,
>> Zack.
>> On May 11, 2012, at 8:43 PM, Zachary Kline <zkl...@speedpost.net> wrote:
>> 
>>> Hi THomas,
>>> Keyboard shortcuts would be a handy way to handle the problem of 
>>> interacting. For that matter, I think this is the sort of thing VO hotspots 
>>> were designed for. I don't know why that never occured to me before, I'll 
>>> need to test and see how it works in practice. I'd suggest contacting the 
>>> author via the support link in the App Store, any feedback he gets will 
>>> help.
>>> Yours,
>>> Zack.
>>> On May 11, 2012, at 8:24 PM, Thomas McMahan <de.kf...@gmail.com> wrote:
>>> 
>>>> So far the only way I've figured out is to tab until you get to the screen 
>>>> where the macro buttons are and there's a scroll area to interact into, 
>>>> then v o and down to bottom of the window and you can get what just 
>>>> happened.  This is the disadvantage of a two screen system, toggling 
>>>> between two of them can get you killed quick because when I've typed while 
>>>> in the one giving feedback from the mud it did nothing, but I plan on 
>>>> asking the developer about that because sometimes while fighting you want 
>>>> to give specific commands, of course there is the option of creating 
>>>> triggers which would get around that to use your skills.  The macros have 
>>>> your directions so you can just click on them and then go back to the left 
>>>> and interact in screen to see what the mud tells you about the room you've 
>>>> entered.  I'm just not used to doing that yet, have played with mud walker 
>>>> so long that I am just used to staying interacted in a single screen and 
>>>> typing what I want.  So it will be learni
 n
> g
>> 
>>> on
>>>> both sides of the mud client issue I guess, and no I don't consider myself 
>>>> an expert in any way about muds and clients.  I've been killed to many 
>>>> times and had to go retrieve my stuff to many times for that.  And forget 
>>>> using magic, I am slow at that stuff, more of a hack and slash kind of 
>>>> person *lol*.  
>>>> On May 11, 2012, at 10:11 PM, Mike Maslo wrote:
>>>> 
>>>>> Is there a way to read what is on the screen? I hear it but I do not know
>>>>> how to get where I can review what came across the screen??
>>>>> 
>>>>> -----Original Message-----
>>>>> From: mac-access-boun...@mac-access.net
>>>>> [mailto:mac-access-boun...@mac-access.net] On Behalf Of Thomas McMahan
>>>>> Sent: Friday, May 11, 2012 7:51 PM
>>>>> To: Mac OSX & iOS Accessibility
>>>>> Subject: Re: Accessible Mud Client found
>>>>> 
>>>>> That's why I unchecked the box, can get in there and find out what is
>>>>> relavant faster.  
>>>>> On May 11, 2012, at 2:20 PM, Orin wrote:
>>>>> 
>>>>>> One major problem with this client IMHO is the buttons. I mean, the
>>>>> buttons actually explains what the button does when it's self-explanatory.
>>>>> Also, the client still uses the system voice, and no matter how you look 
>>>>> at
>>>>> it there will still be problems with that. I don't know how anyone says 
>>>>> this
>>>>> is good. We really need VO support.
>>>>>> 
>>>>>> Orin
>>>>>> orin8...@gmail.com
>>>>>> Twitter: http://www.twitter.com/orinks
>>>>>> Skype: orin1112
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> On May 11, 2012, at 3:13 PM, Ian McNamara wrote:
>>>>>> 
>>>>>>> Anyone who muds, let me know what you play and the host and port
>>>>> information and if I like the sound of the mud i'll create a character and
>>>>> play with you.
>>>>>>> 
>>>>>>> Ian McNamara
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