There is such a variable. In the .conf file you specify: os_target_platform darwin.iPhoneOS.iphone os_target_platform darwin.iPhoneSimulator.iphone os_target_platform darwin.MacOSX.pc
along with os_target_version 4.2 os_target_version 10.6 There are variables that allow you access this information from a port so you can customize the port down to the target device if that is useful. The design is such that one has multiple installs of darwin ports (/opt, /iopt, /isopt) in parallel with each set up in the .conf file to target a specific platform. I have assumed that the cross-compiling is for an apple platform. On Feb 3, 2011, at 11:17 AM, James Berry wrote: > > On Feb 3, 2011, at 11:05 AM, Toby Peterson wrote: > >> On Feb 2, 2011, at 5:49 PM, James Gregurich wrote: >> >>> I"m not sure what to do about this one. The expat port does not use >>> muniversal to do a universal build. The configure script fails when it >>> attempts to invoke the preprocessor. Is the correct answer to switch the >>> port to muniversal or is there another flaw for which I should be looking? >>> I suppose this is happening because I modified the system to put the arch >>> flags in CPPFLAGS. However, if you don't supply an arch flag of some kind >>> when building ppc on i386, it seems that should be incorrect behavior even >>> if it happens to work. It definitely doesn't work without the -arch flag >>> when building armv6 on x86_64. Can I get some guidance on what this system >>> SHOULD be doing? >> >> configure scripts simply aren't good at cross-compiling. A typical approach >> is to run the configure script and just correct the results after the fact. >> A few of my ports do this by running ed scripts that replace definitions >> with appropriate #ifdef'd values. > > I haven't looked in detail at the work you did on MacPorts to try to allow > cross compiling to iOS, James, but my impression is that it's kind of a hack > that might work in some cases but probably can't be made to work reliably or > consistently across ports. I suspect that a better solution is to come up > with a consistent variant name ('ios' or something) that could be implemented > per-port as needed, and with appropriate tweaks for each particular port. > There might be some scaffolding or support that the generic macports > infrastructure could supply (paths to to the iOS SDKs or compilers, for > instance, perhaps) but in general I think you'll find each port will need to > be individually addressed. > > James
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