> On 4 Jun 2020, at 5:50 am, Jason Liu <jason...@umich.edu> wrote:
> 
> Looking through the link that Chris provided, it looks like the MacPorts 
> legacy support package might indeed be the perfect place to add my AppKit 
> compatibility layer file. One tiny question that I have is: In the readme, 
> where it says "GNU make is a hard build dependency", does that sentence mean 
> that the MacPorts legacy support package itself needs GNU make, or does it 
> mean that any portfile that uses the legacysupport PortGroup needs to add GNU 
> make as a build dependency?

Just the former. ports using it can use other build systems. it works well with 
most build systems, but not all. which do you have in mind ?

Chris

> 
> Jason
> 
> -- 
> Jason Liu
> 
> 
> On Wed, Jun 3, 2020 at 5:34 PM Jason Liu <jason...@umich.edu 
> <mailto:jason...@umich.edu>> wrote:
> Great, I'll have a look at the stuff in that area. Thanks, Chris.
> 
> Jason
> 
> -- 
> Jason Liu
> 
> 
> On Wed, Jun 3, 2020 at 2:38 PM Christopher Jones <jon...@hep.phy.cam.ac.uk 
> <mailto:jon...@hep.phy.cam.ac.uk>> wrote:
> Hi,
> 
> Sounds like this *could* be a candidate for something to add to our legacy 
> support package. see
> 
> https://github.com/macports/macports-legacy-support 
> <https://github.com/macports/macports-legacy-support>
> 
> A port for this exists in MacPorts, and is applied as required to ports that 
> need the support layer using the legacysupport PortGroup.
> 
> I think if we are to have a compatibility layer, as you describe below, 
> putting it in the same place as the above is the way to go, so please take a 
> look and submit MRs adding what you think is needed to it.
> 
> Chris
> 
>> On 3 Jun 2020, at 7:01 pm, Jason Liu <jason...@umich.edu 
>> <mailto:jason...@umich.edu>> wrote:
>> 
>> In my course of packaging some new ports, I've run across a couple instances 
>> of applications which are claimed by their devs to only be compatible with 
>> "macOS 10.12 and above". However, I've discovered that in reality, the only 
>> reason they're no longer compatible with older versions of macOS is because 
>> the names of a lot of constants changed in AppKit starting in 10.12. All of 
>> these constants appear to be related to either the drawing of GUI Cocoa 
>> windows or UI events (e.g. mouse down, mouse dragged, etc.).
>> 
>> So far, I've encountered two pieces of software where this is happening: 
>> Blender and MaterialX.
>> 
>> A solution I found which some projects (e.g. Qemu) have implemented 
>> basically replaces the new AppKit constants with the old AppKit ones using 
>> #define directives if the OS version is below 10.12. I've created a separate 
>> header file that gathers together a list of the constants I've been able to 
>> find, which is modeled on information from this message:
>> 
>> https://lists.gnu.org/archive/html/qemu-devel/2017-04/msg04330.html 
>> <https://lists.gnu.org/archive/html/qemu-devel/2017-04/msg04330.html>
>> 
>> I'm doing my portfile development on a machine running 10.11, and have 
>> verified that my patch seems to allow me to build these applications without 
>> any noticeable issues (no runtime crashes, segfaults, etc.).
>> 
>> So my question to everyone is: Should I just add my header file to the 
>> files/ folder for whichever ports need it? Or is this something that might 
>> benefit from me creating a project in GitHub? I'm guessing that there could 
>> be other software packages which might benefit from such a compatibility 
>> layer.
>> 
>> -- 
>> Jason Liu
> 

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