> On Sep 18, 2015, at 08:15, Dave Horsfall <d...@horsfall.org> wrote: > > On Fri, 18 Sep 2015, Ryan Schmidt wrote: > >> No need for you to test anything. As I said before, OS X 10.11 requires >> Xcode 7. But this thread was started by someone on OS X 10.10, and I >> explained in my previous post why Xcode 7 on OS X 10.10 might be >> problematic, in ways that Xcode 7 on OS X 10.11 would not be >> problematic. > > So, would I be correct in concluding that Apple just pushed out a public > release of Xcode (viz: 7) that may not be compatible with the current > public release of OS/X (viz: 10.10)?
No. The OS X 10.11 SDK is compatible with building OS X applications for OS X 10.10. Some people misunderstand how SDKs work. You can use newer SDKs to build for older OS versions (for example, I use the latest OS X SDK to build XQuartz for Snow Leopard users still). Headers are annotated with availability such the new symbols are weakly linked. Take a look at Availability.h for more details on how that works. The OS X 10.11 SDK does remove some long-deprecated header, but there shouldn't be any ports that are hit by that. If there are, then it is a bug in the port which also affects users on OS X 10.11. > I suppose, in a quantum sort of way, that that's taking security to the > limits :-) > > Please note that I am *not* knocking the MacPorts bods; they do a great > job, in what I know is a difficult and thankless task. > > -- > Dave Horsfall DTM (VK2KFU) "Those who don't understand security will suffer." > I'll support shark-culling when they have been observed walking on dry land. > _______________________________________________ > macports-users mailing list > macports-users@lists.macosforge.org > https://lists.macosforge.org/mailman/listinfo/macports-users
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