On 26 February 2016 at 18:08, Robert Chalmers wrote:
> Thanks Mojca,
>
> It does compile and install with no problems as you say. However it’s still
> the same 2.1.2 that has it’s own issues (bugs?) that I’m waiting patiently
> to see fixed. But not to worry.

It could be helpful to point those problems out. Are these upstream
issues or something that's only present in MacPorts? I only use the
most basic features, so I'm unlikely to run into problems.

I can imagine that the switch from wxWidgets 2.8 to 3.0 introduced a
number of problems. If you can describe the steps to reproduce them
(either in our tracker or even better upstream), we could at least
test and try to figure out if we know how to fix them.

> I’m pretty impressed by your work getting this to build.

This was done by René, not by me.

> I’d love to have
> the time to get it working under XCode with the XCode build. I started with
> it, but collided with a whole lot of issues…

I didn't even look at it, but from what I understand the Xcode project
has the 10.6 SDK hardcoded and it might become tricky to get it to
build under later OSes. (Official build instructions start with tricks
about how to install an ancient Xcode on your machine.)

What is your main reason/motivation to get the Xcode build working?

Mojca
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